Moves spike to ECS (#5706)

This commit is contained in:
FoLoKe
2021-12-26 05:32:01 +03:00
committed by GitHub
parent fdf7aae744
commit 83114de0e4
13 changed files with 338 additions and 152 deletions

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@@ -112,6 +112,10 @@ namespace Content.Server.Interaction
// trigger dragdrops on the dropped entity
RaiseLocalEvent(msg.Dropped, interactionArgs);
if (interactionArgs.Handled)
return;
foreach (var dragDrop in AllComps<IDraggable>(msg.Dropped))
{
if (dragDrop.CanDrop(interactionArgs) &&
@@ -123,6 +127,10 @@ namespace Content.Server.Interaction
// trigger dragdropons on the targeted entity
RaiseLocalEvent(msg.Target, interactionArgs, false);
if (interactionArgs.Handled)
return;
foreach (var dragDropOn in AllComps<IDragDropOn>(msg.Target))
{
if (dragDropOn.CanDragDropOn(interactionArgs) &&

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@@ -1,166 +1,38 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Act;
using Content.Server.Chat.Managers;
using Content.Server.DoAfter;
using Content.Server.Kitchen.EntitySystems;
using Content.Server.Popups;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Kitchen.Components;
using Content.Shared.MobState.Components;
using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Robust.Shared.Audio;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using System.Threading;
namespace Content.Server.Kitchen.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class KitchenSpikeComponent : SharedKitchenSpikeComponent, IActivate, ISuicideAct
[RegisterComponent, Friend(typeof(KitchenSpikeSystem))]
public class KitchenSpikeComponent : SharedKitchenSpikeComponent, ISuicideAct
{
[Dependency] private readonly IEntityManager _entMan = default!;
public int MeatParts;
public string? MeatPrototype;
private int _meatParts;
private string? _meatPrototype;
private string _meatSource1p = "?";
private string _meatSource0 = "?";
private string _meatName = "?";
// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
public string MeatSource1p = "?";
public string MeatSource0 = "?";
public string MeatName = "?";
private List<EntityUid> _beingButchered = new();
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (_meatParts == 0)
{
return;
}
_meatParts--;
if (!string.IsNullOrEmpty(_meatPrototype))
{
var meat = _entMan.SpawnEntity(_meatPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
_entMan.GetComponent<MetaDataComponent>(meat).EntityName = _meatName;
}
if (_meatParts != 0)
{
eventArgs.User.PopupMessage(_meatSource1p);
}
else
{
UpdateAppearance();
eventArgs.User.PopupMessage(_meatSource0);
}
return;
}
// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
public bool InUse;
// ECS this out!, when DragDropSystem and InteractionSystem refactored
public override bool DragDropOn(DragDropEvent eventArgs)
{
TrySpike(eventArgs.Dragged, eventArgs.User);
return true;
}
private void UpdateAppearance()
{
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(KitchenSpikeVisuals.Status, (_meatParts > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
}
}
private bool Spikeable(EntityUid user, EntityUid victim, [NotNullWhen(true)] out SharedButcherableComponent? butcherable)
{
butcherable = null;
if (_meatParts > 0)
{
Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-collect", ("this", Owner)));
return false;
}
if (!_entMan.TryGetComponent(victim, out butcherable))
{
Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victim), ("this", Owner)));
return false;
}
if (butcherable.MeatPrototype == null)
return false;
return true;
}
public async void TrySpike(EntityUid victim, EntityUid user)
{
var victimUid = (EntityUid) victim;
if (_beingButchered.Contains(victimUid)) return;
SharedButcherableComponent? butcherable;
if (!Spikeable(user, victim, out butcherable))
return;
// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
if (_entMan.TryGetComponent<MobStateComponent?>(victim, out var state) &&
!state.IsDead())
{
Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", victim)));
return;
}
if (user != victim)
Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-victim", ("user", user), ("this", Owner)));
else
Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-self", ("this", Owner)));
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, SpikeDelay, default, victim)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
NeedHand = true,
};
_beingButchered.Add(victimUid);
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
_beingButchered.Remove(victimUid);
if (result == DoAfterStatus.Cancelled)
return;
if (!Spikeable(user, victim, out butcherable))
return;
_meatPrototype = butcherable.MeatPrototype;
_meatParts = 5;
_meatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victim));
_meatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victim));
// TODO: This could stand to be improved somehow, but it'd require Name to be much 'richer' in detail than it presently is.
// But Name is RobustToolbox-level, so presumably it'd have to be done in some other way (interface???)
_meatName = Loc.GetString("comp-kitchen-spike-meat-name", ("victim", victim));
// TODO: Visualizer
UpdateAppearance();
Owner.PopupMessageEveryone(Loc.GetString("comp-kitchen-spike-kill", ("user", user), ("victim", victim)));
// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
_entMan.DeleteEntity((EntityUid) victim);
SoundSystem.Play(Filter.Pvs(Owner), SpikeSound.GetSound(), Owner);
}
// ECS this out!, Handleable SuicideEvent?
SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
{
var othersMessage = Loc.GetString("comp-kitchen-spike-suicide-other", ("victim", victim));

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@@ -0,0 +1,242 @@
using Content.Server.DoAfter;
using Content.Server.Kitchen.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Content.Shared.Nutrition.Components;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using System;
using static Content.Shared.Kitchen.Components.SharedKitchenSpikeComponent;
namespace Content.Server.Kitchen.EntitySystems
{
internal class KitchenSpikeSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<KitchenSpikeComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<KitchenSpikeComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<KitchenSpikeComponent, DragDropEvent>(OnDragDrop);
//DoAfter
SubscribeLocalEvent<KitchenSpikeComponent, SpikingFinishedEvent>(OnSpikingFinished);
SubscribeLocalEvent<KitchenSpikeComponent, SpikingFailEvent>(OnSpikingFail);
}
private void OnSpikingFail(EntityUid uid, KitchenSpikeComponent component, SpikingFailEvent args)
{
component.InUse = false;
if (EntityManager.TryGetComponent<SharedButcherableComponent>(args.VictimUid, out var butcherable))
butcherable.BeingButchered = false;
}
private void OnSpikingFinished(EntityUid uid, KitchenSpikeComponent component, SpikingFinishedEvent args)
{
component.InUse = false;
if (EntityManager.TryGetComponent<SharedButcherableComponent>(args.VictimUid, out var butcherable))
butcherable.BeingButchered = false;
if (Spikeable(uid, args.UserUid, args.VictimUid, component, butcherable))
{
Spike(uid, args.UserUid, args.VictimUid, component);
}
}
private void OnDragDrop(EntityUid uid, KitchenSpikeComponent component, DragDropEvent args)
{
if(args.Handled)
return;
if (!Spikeable(uid, args.User, args.Dragged, component))
return;
if (TrySpike(uid, args.User, args.Dragged, component))
args.Handled = true;
}
private void OnInteractHand(EntityUid uid, KitchenSpikeComponent component, InteractHandEvent args)
{
if (args.Handled)
return;
if (component.MeatParts > 0) {
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-knife-needed"), uid, Filter.Entities(args.User));
args.Handled = true;
}
}
private void OnInteractUsing(EntityUid uid, KitchenSpikeComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
if (TryGetPiece(uid, args.User, args.Used))
args.Handled = true;
}
private void Spike(EntityUid uid, EntityUid userUid, EntityUid victimUid,
KitchenSpikeComponent? component = null, SharedButcherableComponent? butcherable = null)
{
if (!Resolve(uid, ref component) || !Resolve(victimUid, ref butcherable))
return;
component.MeatPrototype = butcherable.MeatPrototype;
component.MeatParts = butcherable.Pieces;
// This feels not okay, but entity is getting deleted on "Spike", for now...
component.MeatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victimUid));
component.MeatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victimUid));
component.MeatName = Loc.GetString("comp-kitchen-spike-meat-name", ("victim", victimUid));
UpdateAppearance(uid, null, component);
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-kill", ("user", userUid), ("victim", victimUid)), uid, Filter.Pvs(userUid));
// THE WHAT?
// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
EntityManager.QueueDeleteEntity(victimUid);
SoundSystem.Play(Filter.Pvs(uid), component.SpikeSound.GetSound(), uid);
}
private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
KitchenSpikeComponent? component = null, UtensilComponent? utensil = null)
{
if (!Resolve(uid, ref component) || component.MeatParts == 0)
return false;
// Is using knife
if (!Resolve(used, ref utensil, false) || (utensil.Types & UtensilType.Knife) == 0)
{
return false;
}
component.MeatParts--;
if (!string.IsNullOrEmpty(component.MeatPrototype))
{
var meat = EntityManager.SpawnEntity(component.MeatPrototype, Transform(uid).Coordinates);
MetaData(meat).EntityName = component.MeatName;
}
if (component.MeatParts != 0)
{
_popupSystem.PopupEntity(component.MeatSource1p, uid, Filter.Entities(user));
}
else
{
UpdateAppearance(uid, null, component);
_popupSystem.PopupEntity(component.MeatSource0, uid, Filter.Entities(user));
}
return true;
}
private void UpdateAppearance(EntityUid uid, AppearanceComponent? appearance = null, KitchenSpikeComponent? component = null)
{
if (!Resolve(uid, ref component, ref appearance, false))
return;
appearance.SetData(KitchenSpikeVisuals.Status, (component.MeatParts > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
}
private bool Spikeable(EntityUid uid, EntityUid userUid, EntityUid victimUid,
KitchenSpikeComponent? component = null, SharedButcherableComponent? butcherable = null)
{
if (!Resolve(uid, ref component))
return false;
if (component.MeatParts > 0)
{
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-collect", ("this", uid)), uid, Filter.Entities(userUid));
return false;
}
if (!Resolve(victimUid, ref butcherable, false) || butcherable.MeatPrototype == null)
{
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victimUid), ("this", uid)), victimUid, Filter.Entities(userUid));
return false;
}
return true;
}
public bool TrySpike(EntityUid uid, EntityUid userUid, EntityUid victimUid, KitchenSpikeComponent? component = null,
SharedButcherableComponent? butcherable = null, MobStateComponent? mobState = null)
{
if (!Resolve(uid, ref component) || component.InUse ||
!Resolve(victimUid, ref butcherable) || butcherable.BeingButchered)
return false;
// THE WHAT? (again)
// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
if (Resolve(victimUid, ref mobState, false) &&
!mobState.IsDead())
{
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", victimUid)),
victimUid, Filter.Entities(userUid));
return true;
}
if (userUid != victimUid)
{
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-begin-hook-victim", ("user", userUid), ("this", uid)), victimUid, Filter.Entities(victimUid));
}
// TODO: make it work when SuicideEvent is implemented
// else
// _popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-begin-hook-self", ("this", uid)), victimUid, Filter.Pvs(uid)); // This is actually unreachable and should be in SuicideEvent
butcherable.BeingButchered = true;
component.InUse = true;
var doAfterArgs = new DoAfterEventArgs(userUid, component.SpikeDelay, default, uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
NeedHand = true,
TargetFinishedEvent = new SpikingFinishedEvent(userUid, victimUid),
TargetCancelledEvent = new SpikingFailEvent(victimUid)
};
_doAfter.DoAfter(doAfterArgs);
return true;
}
private class SpikingFinishedEvent : EntityEventArgs
{
public EntityUid VictimUid;
public EntityUid UserUid;
public SpikingFinishedEvent(EntityUid userUid, EntityUid victimUid)
{
UserUid = userUid;
VictimUid = victimUid;
}
}
private class SpikingFailEvent : EntityEventArgs
{
public EntityUid VictimUid;
public SpikingFailEvent(EntityUid victimUid)
{
VictimUid = victimUid;
}
}
}
}

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@@ -56,7 +56,7 @@ namespace Content.Shared.DragDrop
}
}
public class StartDragDropEvent : EntityEventArgs
public class StartDragDropEvent : HandledEntityEventArgs
{
/// <summary>
/// Entity doing the drag and drop.

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@@ -16,11 +16,11 @@ namespace Content.Shared.Kitchen.Components
[ViewVariables]
[DataField("delay")]
protected float SpikeDelay = 12.0f;
public float SpikeDelay = 12.0f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
protected SoundSpecifier SpikeSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
public SoundSpecifier SpikeSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
{

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@@ -1,6 +1,8 @@
using Content.Shared.DragDrop;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Nutrition.Components
@@ -13,13 +15,23 @@ namespace Content.Shared.Nutrition.Components
{
public override string Name => "Butcherable";
//TODO: List for sub-products like animal-hides, organs and etc?
[ViewVariables]
public string? MeatPrototype => _meatPrototype;
[DataField("meat", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string MeatPrototype = "FoodMeat";
[ViewVariables]
[DataField("meat")]
private string? _meatPrototype;
[DataField("pieces")]
public int Pieces = 5;
/// <summary>
/// Prevents butchering same entity on two and more spikes simultaneously and multiple doAfters on the same Spike
/// </summary>
public bool BeingButchered;
// TODO: ECS this out!, my guess CanDropEvent should be client side only and then "ValidDragDrop" in the DragDropSystem needs a little touch
// But this may lead to creating client-side systems for every Draggable component subbed to CanDrop. Actually those systems could control
// CanDropOn behaviors as well (IDragDropOn)
bool IDraggable.CanDrop(CanDropEvent args)
{
return true;

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@@ -10,6 +10,7 @@ comp-kitchen-spike-kill = { CAPITALIZE(THE($user)) } has forced { THE($victim) }
comp-kitchen-spike-suicide-other = { CAPITALIZE(THE($victim)) } has thrown themselves on a meat spike!
comp-kitchen-spike-suicide-self = You throw yourself on a meat spike!
comp-kitchen-spike-knife-needed = You need a knife to do this.
comp-kitchen-spike-remove-meat = You remove some meat from { THE($victim) }.
comp-kitchen-spike-remove-meat-last = You remove the last piece of meat from { THE($victim) }!

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@@ -36,6 +36,9 @@
normal: bat
crit: dead
dead: dead
- type: Butcherable
meat: FoodMeat
pieces: 1
- type: entity
name: bee
@@ -100,6 +103,9 @@
normal: chicken-0
crit: dead-0
dead: dead-0
- type: Butcherable
meat: FoodMeatChicken
pieces: 1
- type: entity
name: butterfly
@@ -196,6 +202,9 @@
targetSolution: udder
quantity: 25
updateRate: 30
- type: Butcherable
meat: FoodMeat
pieces: 5
- type: entity
name: crab
@@ -230,6 +239,9 @@
crit: dead
dead: dead
- type: AsteroidRockVisualizer
- type: Butcherable
meat: FoodMeatCrab
pieces: 2
- type: entity
name: goat
@@ -249,6 +261,9 @@
normal: goat
crit: dead
dead: dead
- type: Butcherable
meat: FoodMeat
pieces: 4
# Note that we gotta make this bitch vomit someday when you feed it anthrax or sumthin. Needs to be a small item thief too and aggressive if attacked.
- type: entity
@@ -269,6 +284,9 @@
normal: goose
crit: dead
dead: dead
- type: Butcherable
meat: FoodMeatChicken
pieces: 2
- type: entity
name: gorilla
@@ -302,6 +320,9 @@
normal: crawling
crit: dead
dead: dead
- type: Butcherable
meat: FoodMeat
pieces: 4
- type: entity
name: kangaroo
@@ -370,6 +391,9 @@
- type: FireVisualizer
sprite: Mobs/Effects/onfire.rsi
normalState: Monkey_burning
- type: Butcherable
meat: FoodMeat
pieces: 3
- type: MonkeyAccent
- type: entity
@@ -432,6 +456,9 @@
reagents:
- ReagentId: Nutriment
Quantity: 5
- type: Butcherable
meat: FoodMeat
pieces: 1
- type: ReplacementAccent
accent: mouse
@@ -512,6 +539,9 @@
normal: parrot
crit: dead
dead: dead
- type: Butcherable
meat: FoodMeat
pieces: 1
- type: entity
name: penguin
@@ -545,6 +575,9 @@
normal: penguin
crit: penguin_dead
dead: penguin_dead
- type: Butcherable
meat: FoodMeatPenguin
pieces: 3
- type: entity
name: snake
@@ -581,6 +614,9 @@
# looks stupid, Rotation visualizer for now
# dead: dead
# crit: dead
- type: Butcherable
meat: FoodMeat
pieces: 1
# Code unique spider prototypes or combine them all into one spider and get a
# random sprite state when you spawn it.
@@ -616,3 +652,6 @@
normal: tarantula
crit: tarantula_dead
dead: tarantula_dead
- type: Butcherable
meat: FoodMeatSpider
pieces: 2

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@@ -42,6 +42,9 @@
normal: alive
crit: crit
dead: dead
- type: Butcherable
meat: FoodMeat # TODO: CrapMeat or FishMeat
pieces: 2
- type: entity
name: magicarp

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@@ -33,6 +33,9 @@
normal: corgi
crit: corgi_dead
dead: corgi_dead
- type: Butcherable
meat: FoodMeat
pieces: 3
- type: ReplacementAccent
accent: dog
@@ -87,6 +90,9 @@
normal: cat
crit: cat_dead
dead: cat_dead
- type: Butcherable
meat: FoodMeat
pieces: 2
- type: ReplacementAccent
accent: cat
@@ -163,3 +169,6 @@
normal: sloth
crit: sloth_dead
dead: sloth_dead
- type: Butcherable
meat: FoodMeat
pieces: 3

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@@ -116,8 +116,6 @@
- type: Buckle
- type: Recyclable
safe: false
- type: Butcherable
meat: FoodMeat
- type: StandingState
- type: Alerts

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@@ -60,3 +60,6 @@
crit: crit
dead: dead
- type: Puller
- type: Butcherable
meat: FoodMeatXeno
pieces: 5

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@@ -40,4 +40,3 @@
states:
enum.KitchenSpikeStatus.Empty: spike
enum.KitchenSpikeStatus.Bloody: spikebloody