Moves spike to ECS (#5706)

This commit is contained in:
FoLoKe
2021-12-26 05:32:01 +03:00
committed by GitHub
parent fdf7aae744
commit 83114de0e4
13 changed files with 338 additions and 152 deletions

View File

@@ -1,6 +1,8 @@
using Content.Shared.DragDrop;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Nutrition.Components
@@ -13,13 +15,23 @@ namespace Content.Shared.Nutrition.Components
{
public override string Name => "Butcherable";
//TODO: List for sub-products like animal-hides, organs and etc?
[ViewVariables]
public string? MeatPrototype => _meatPrototype;
[DataField("meat", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string MeatPrototype = "FoodMeat";
[ViewVariables]
[DataField("meat")]
private string? _meatPrototype;
[DataField("pieces")]
public int Pieces = 5;
/// <summary>
/// Prevents butchering same entity on two and more spikes simultaneously and multiple doAfters on the same Spike
/// </summary>
public bool BeingButchered;
// TODO: ECS this out!, my guess CanDropEvent should be client side only and then "ValidDragDrop" in the DragDropSystem needs a little touch
// But this may lead to creating client-side systems for every Draggable component subbed to CanDrop. Actually those systems could control
// CanDropOn behaviors as well (IDragDropOn)
bool IDraggable.CanDrop(CanDropEvent args)
{
return true;