Moves spike to ECS (#5706)
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@@ -1,166 +1,38 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Act;
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using Content.Server.Chat.Managers;
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using Content.Server.DoAfter;
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using Content.Server.Kitchen.EntitySystems;
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using Content.Server.Popups;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.MobState.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using System.Threading;
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namespace Content.Server.Kitchen.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class KitchenSpikeComponent : SharedKitchenSpikeComponent, IActivate, ISuicideAct
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[RegisterComponent, Friend(typeof(KitchenSpikeSystem))]
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public class KitchenSpikeComponent : SharedKitchenSpikeComponent, ISuicideAct
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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public int MeatParts;
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public string? MeatPrototype;
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private int _meatParts;
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private string? _meatPrototype;
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private string _meatSource1p = "?";
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private string _meatSource0 = "?";
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private string _meatName = "?";
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// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
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public string MeatSource1p = "?";
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public string MeatSource0 = "?";
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public string MeatName = "?";
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private List<EntityUid> _beingButchered = new();
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (_meatParts == 0)
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{
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return;
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}
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_meatParts--;
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if (!string.IsNullOrEmpty(_meatPrototype))
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{
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var meat = _entMan.SpawnEntity(_meatPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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_entMan.GetComponent<MetaDataComponent>(meat).EntityName = _meatName;
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}
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if (_meatParts != 0)
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{
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eventArgs.User.PopupMessage(_meatSource1p);
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}
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else
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{
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UpdateAppearance();
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eventArgs.User.PopupMessage(_meatSource0);
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}
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return;
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}
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// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
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public bool InUse;
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// ECS this out!, when DragDropSystem and InteractionSystem refactored
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public override bool DragDropOn(DragDropEvent eventArgs)
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{
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TrySpike(eventArgs.Dragged, eventArgs.User);
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return true;
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}
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private void UpdateAppearance()
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{
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if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(KitchenSpikeVisuals.Status, (_meatParts > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
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}
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}
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private bool Spikeable(EntityUid user, EntityUid victim, [NotNullWhen(true)] out SharedButcherableComponent? butcherable)
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{
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butcherable = null;
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if (_meatParts > 0)
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{
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Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-collect", ("this", Owner)));
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return false;
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}
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if (!_entMan.TryGetComponent(victim, out butcherable))
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{
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Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victim), ("this", Owner)));
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return false;
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}
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if (butcherable.MeatPrototype == null)
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return false;
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return true;
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}
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public async void TrySpike(EntityUid victim, EntityUid user)
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{
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var victimUid = (EntityUid) victim;
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if (_beingButchered.Contains(victimUid)) return;
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SharedButcherableComponent? butcherable;
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if (!Spikeable(user, victim, out butcherable))
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return;
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// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
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if (_entMan.TryGetComponent<MobStateComponent?>(victim, out var state) &&
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!state.IsDead())
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{
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Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", victim)));
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return;
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}
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if (user != victim)
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Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-victim", ("user", user), ("this", Owner)));
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else
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Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-self", ("this", Owner)));
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, SpikeDelay, default, victim)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true,
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NeedHand = true,
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};
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_beingButchered.Add(victimUid);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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_beingButchered.Remove(victimUid);
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if (result == DoAfterStatus.Cancelled)
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return;
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if (!Spikeable(user, victim, out butcherable))
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return;
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_meatPrototype = butcherable.MeatPrototype;
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_meatParts = 5;
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_meatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victim));
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_meatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victim));
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// TODO: This could stand to be improved somehow, but it'd require Name to be much 'richer' in detail than it presently is.
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// But Name is RobustToolbox-level, so presumably it'd have to be done in some other way (interface???)
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_meatName = Loc.GetString("comp-kitchen-spike-meat-name", ("victim", victim));
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// TODO: Visualizer
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UpdateAppearance();
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Owner.PopupMessageEveryone(Loc.GetString("comp-kitchen-spike-kill", ("user", user), ("victim", victim)));
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// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
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_entMan.DeleteEntity((EntityUid) victim);
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SoundSystem.Play(Filter.Pvs(Owner), SpikeSound.GetSound(), Owner);
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}
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// ECS this out!, Handleable SuicideEvent?
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SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
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{
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var othersMessage = Loc.GetString("comp-kitchen-spike-suicide-other", ("victim", victim));
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