Input Handling (#90)
* Migrates the Examine system to the new Input system. * Update Engine.
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@@ -1,13 +1,17 @@
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using SS14.Server.Interfaces.Chat;
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using SS14.Server.Interfaces.GameObjects;
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using System;
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using System.Text;
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using Content.Shared.Input;
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using SS14.Server.GameObjects.EntitySystems;
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using SS14.Server.Interfaces.Chat;
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using SS14.Server.Interfaces.Player;
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using SS14.Shared.GameObjects;
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using SS14.Shared.GameObjects.Systems;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Input;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using System;
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using System.Text;
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using SS14.Shared.Map;
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using SS14.Shared.Players;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -22,51 +26,57 @@ namespace Content.Server.GameObjects.EntitySystems
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public class ExamineSystem : EntitySystem
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{
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public void Examine(ClickEventMessage msg, IEntity player)
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/// <inheritdoc />
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public override void Initialize()
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{
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//Get entity clicked upon from UID if valid UID, if not assume no entity clicked upon and null
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IEntity examined = null;
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if (msg.Uid.IsValid())
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examined = EntityManager.GetEntity(msg.Uid);
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var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
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inputSys.BindMap.BindFunction(ContentKeyFunctions.ExamineEntity, new PointerInputCmdHandler(HandleExamine));
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}
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if (examined == null)
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private void HandleExamine(ICommonSession session, GridLocalCoordinates coords, EntityUid uid)
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{
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if (!(session is IPlayerSession svSession))
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return;
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var playerEnt = svSession.AttachedEntity;
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if (!EntityManager.TryGetEntity(uid, out var examined))
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return;
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//Verify player has a transform component
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if (!player.TryGetComponent<ITransformComponent>(out var playerTransform))
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if (!playerEnt.TryGetComponent<ITransformComponent>(out var playerTransform))
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{
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return;
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}
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//Verify player is on the same map as the entity he clicked on
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else if (msg.Coordinates.MapID != playerTransform.MapID)
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{
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Logger.Warning(string.Format("Player named {0} clicked on a map he isn't located on", player.Name));
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return;
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}
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//Start a stringbuilder since we have no idea how many times this could be appended to
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StringBuilder fullexaminetext = new StringBuilder("This is " + examined.Name);
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//Verify player is on the same map as the entity he clicked on
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if (coords.MapID != playerTransform.MapID)
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{
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Logger.WarningS("sys.examine", $"Player named {session.Name} clicked on a map he isn't located on");
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return;
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}
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//Start a StringBuilder since we have no idea how many times this could be appended to
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var fullExamineText = new StringBuilder("This is " + examined.Name);
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//Add an entity description if one is declared
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if (!string.IsNullOrEmpty(examined.Description))
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{
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fullexaminetext.Append(Environment.NewLine + examined.Description);
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fullExamineText.Append(Environment.NewLine + examined.Description);
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}
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//Add component statuses from components that report one
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foreach (var examinecomponents in examined.GetAllComponents<IExamine>())
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foreach (var examineComponents in examined.GetAllComponents<IExamine>())
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{
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string componentdescription = examinecomponents.Examine();
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if (!string.IsNullOrEmpty(componentdescription))
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{
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fullexaminetext.Append(Environment.NewLine + componentdescription);
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}
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var componentDescription = examineComponents.Examine();
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if (string.IsNullOrEmpty(componentDescription))
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continue;
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fullExamineText.Append(Environment.NewLine);
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fullExamineText.Append(componentDescription);
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}
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//Send to client chat channel
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//TODO: Fix fact you can only send to all clients because you cant resolve clients from player entities
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IoCManager.Resolve<IChatManager>().DispatchMessage(SS14.Shared.Console.ChatChannel.Visual, fullexaminetext.ToString());
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IoCManager.Resolve<IChatManager>().DispatchMessage(SS14.Shared.Console.ChatChannel.Visual, fullExamineText.ToString(), session.Index);
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}
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}
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}
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