Input Handling (#90)
* Migrates the Examine system to the new Input system. * Update Engine.
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@@ -13,6 +13,7 @@ using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.IoC;
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using SS14.Shared.Players;
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using SS14.Shared.Serialization;
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namespace Content.Server.GameObjects
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@@ -42,9 +43,9 @@ namespace Content.Server.GameObjects
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// Mostly arbitrary.
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public const float PICKUP_RANGE = 2;
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private InputCommand SwapHandsCommand;
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private InputCommand DropCommand;
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private InputCommand ActivateItemInHandCommand;
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private InputCmdHandler _swapHandsCmdHandler;
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private InputCmdHandler _dropCmdHandler;
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private InputCmdHandler _activateItemInHandCmdHandler;
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -250,7 +251,7 @@ namespace Content.Server.GameObjects
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return new HandsComponentState(dict, ActiveIndex);
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}
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private void SwapHands()
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private void SwapHands(ICommonSession channel)
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{
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var index = orderedHands.FindIndex(x => x == ActiveIndex);
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index++;
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@@ -298,9 +299,9 @@ namespace Content.Server.GameObjects
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case PlayerAttachedMsg msg:
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InitInputCommands();
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input = msg.NewPlayer.Input;
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input.SetCommand(ContentKeyFunctions.SwapHands, SwapHandsCommand);
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input.SetCommand(ContentKeyFunctions.Drop, DropCommand);
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input.SetCommand(ContentKeyFunctions.ActivateItemInHand, ActivateItemInHandCommand);
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input.SetCommand(ContentKeyFunctions.SwapHands, _swapHandsCmdHandler);
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input.SetCommand(ContentKeyFunctions.Drop, _dropCmdHandler);
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input.SetCommand(ContentKeyFunctions.ActivateItemInHand, _activateItemInHandCmdHandler);
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break;
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case PlayerDetachedMsg msg:
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@@ -314,14 +315,14 @@ namespace Content.Server.GameObjects
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private void InitInputCommands()
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{
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if (SwapHandsCommand != null)
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if (_swapHandsCmdHandler != null)
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{
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return;
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}
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SwapHandsCommand = InputCommand.FromDelegate(SwapHands);
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DropCommand = InputCommand.FromDelegate(() => Drop(ActiveIndex));
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ActivateItemInHandCommand = InputCommand.FromDelegate(() =>
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_swapHandsCmdHandler = InputCmdHandler.FromDelegate(SwapHands);
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_dropCmdHandler = InputCmdHandler.FromDelegate(session => Drop(ActiveIndex));
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_activateItemInHandCmdHandler = InputCmdHandler.FromDelegate(session =>
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{
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var used = GetActiveHand?.Owner;
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if (used != null)
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