Explosions warnings cleanup (#36167)
* Explosions warnings cleanup * Revert unnecessary change * Cleaner Entity instantiation * Remove conflicting changes with #36098
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@@ -93,7 +93,7 @@ public sealed partial class TriggerSystem
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break;
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case ProximityTriggerVisuals.Active:
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if (_player.HasRunningAnimation(uid, player, AnimKey)) return;
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_player.Play(uid, player, _flasherAnimation, AnimKey);
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_player.Play((uid, player), _flasherAnimation, AnimKey);
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break;
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case ProximityTriggerVisuals.Off:
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default:
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