DamageOnHit only damages on successful hits. (#17758)
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@@ -2,6 +2,7 @@ using Content.Server.Damage.Components;
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using Content.Shared.Damage;
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using Robust.Shared.Player;
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using Content.Shared.Weapons.Melee.Events;
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using System.Linq;
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namespace Content.Server.Damage.Systems;
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@@ -17,6 +18,8 @@ public sealed class DamageOnHitSystem : EntitySystem
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// Looks for a hit, then damages the held item an appropriate amount.
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private void DamageItem(EntityUid uid, DamageOnHitComponent component, MeleeHitEvent args)
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{
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if (args.HitEntities.Any()) {
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_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
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}
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}
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}
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