DamageOnHit only damages on successful hits. (#17758)
This commit is contained in:
@@ -2,6 +2,7 @@ using Content.Server.Damage.Components;
|
|||||||
using Content.Shared.Damage;
|
using Content.Shared.Damage;
|
||||||
using Robust.Shared.Player;
|
using Robust.Shared.Player;
|
||||||
using Content.Shared.Weapons.Melee.Events;
|
using Content.Shared.Weapons.Melee.Events;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace Content.Server.Damage.Systems;
|
namespace Content.Server.Damage.Systems;
|
||||||
|
|
||||||
@@ -17,6 +18,8 @@ public sealed class DamageOnHitSystem : EntitySystem
|
|||||||
// Looks for a hit, then damages the held item an appropriate amount.
|
// Looks for a hit, then damages the held item an appropriate amount.
|
||||||
private void DamageItem(EntityUid uid, DamageOnHitComponent component, MeleeHitEvent args)
|
private void DamageItem(EntityUid uid, DamageOnHitComponent component, MeleeHitEvent args)
|
||||||
{
|
{
|
||||||
|
if (args.HitEntities.Any()) {
|
||||||
_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
|
_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user