Tile friction ECS (#8012)

* Tile friction ECS

Removes some resolves which is really nice.

* Velocity checks
This commit is contained in:
metalgearsloth
2022-05-08 16:02:42 +10:00
committed by GitHub
parent 1c6b83fe05
commit 8291c681ae
2 changed files with 49 additions and 56 deletions

View File

@@ -1,14 +1,14 @@
using System;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Content.Shared.Movement; using Content.Shared.Movement;
using Content.Shared.Movement.Components; using Content.Shared.Movement.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.GameObjects; using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Physics.Controllers; using Robust.Shared.Physics.Controllers;
using Robust.Shared.Physics.Dynamics; using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Friction namespace Content.Shared.Friction
@@ -31,6 +31,20 @@ namespace Content.Shared.Friction
configManager.OnValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier, true); configManager.OnValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier, true);
configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true); configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
SubscribeLocalEvent<TileFrictionModifierComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<TileFrictionModifierComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(EntityUid uid, TileFrictionModifierComponent component, ref ComponentHandleState args)
{
if (args.Current is not TileFrictionComponentState tileState) return;
component.Modifier = tileState.Modifier;
}
private void OnGetState(EntityUid uid, TileFrictionModifierComponent component, ref ComponentGetState args)
{
args.State = new TileFrictionComponentState(component.Modifier);
} }
private void SetStopSpeed(float value) => _stopSpeed = value; private void SetStopSpeed(float value) => _stopSpeed = value;
@@ -50,16 +64,27 @@ namespace Content.Shared.Friction
{ {
base.UpdateBeforeMapSolve(prediction, mapComponent, frameTime); base.UpdateBeforeMapSolve(prediction, mapComponent, frameTime);
var frictionQuery = GetEntityQuery<TileFrictionModifierComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
foreach (var body in mapComponent.AwakeBodies) foreach (var body in mapComponent.AwakeBodies)
{ {
// Only apply friction when it's not a mob (or the mob doesn't have control) // Only apply friction when it's not a mob (or the mob doesn't have control)
if (body.Deleted || if (prediction && !body.Predict ||
prediction && !body.Predict ||
body.BodyStatus == BodyStatus.InAir || body.BodyStatus == BodyStatus.InAir ||
Mover.UseMobMovement(body.Owner)) continue; Mover.UseMobMovement(body.Owner)) continue;
var surfaceFriction = GetTileFriction(body); if (body.LinearVelocity.Equals(Vector2.Zero) && body.AngularVelocity.Equals(0f)) continue;
var bodyModifier = IoCManager.Resolve<IEntityManager>().GetComponentOrNull<TileFrictionModifierComponent>(body.Owner)?.Modifier ?? 1.0f;
DebugTools.Assert(!Deleted(body.Owner));
var surfaceFriction = GetTileFriction(body, xformQuery.GetComponent(body.Owner));
var bodyModifier = 1f;
if (frictionQuery.TryGetComponent(body.Owner, out var frictionComp))
{
bodyModifier = frictionComp.Modifier;
}
var friction = _frictionModifier * surfaceFriction * bodyModifier; var friction = _frictionModifier * surfaceFriction * bodyModifier;
ReduceLinearVelocity(prediction, body, friction, frameTime); ReduceLinearVelocity(prediction, body, friction, frameTime);
@@ -130,15 +155,13 @@ namespace Content.Shared.Friction
} }
[Pure] [Pure]
private float GetTileFriction(PhysicsComponent body) private float GetTileFriction(PhysicsComponent body, TransformComponent xform)
{ {
var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(body.Owner); var coords = xform.Coordinates;
var coords = transform.Coordinates;
// TODO: Make IsWeightless event-based; we already have grid traversals tracked so just raise events // TODO: Make IsWeightless event-based; we already have grid traversals tracked so just raise events
if (body.BodyStatus == BodyStatus.InAir || if (body.Owner.IsWeightless(body, coords, _mapManager) ||
body.Owner.IsWeightless(body, coords, _mapManager) || !_mapManager.TryGetGrid(xform.GridID, out var grid))
!_mapManager.TryGetGrid(transform.GridID, out var grid))
return 0.0f; return 0.0f;
if (!coords.IsValid(EntityManager)) return 0.0f; if (!coords.IsValid(EntityManager)) return 0.0f;
@@ -147,5 +170,16 @@ namespace Content.Shared.Friction
var tileDef = _tileDefinitionManager[tile.Tile.TypeId]; var tileDef = _tileDefinitionManager[tile.Tile.TypeId];
return tileDef.Friction; return tileDef.Friction;
} }
[NetSerializable, Serializable]
private sealed class TileFrictionComponentState : ComponentState
{
public float Modifier;
public TileFrictionComponentState(float modifier)
{
Modifier = modifier;
}
}
} }
} }

View File

@@ -1,55 +1,14 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Friction namespace Content.Shared.Friction
{ {
[RegisterComponent] [RegisterComponent]
[Friend(typeof(SharedTileFrictionController))]
public sealed class TileFrictionModifierComponent : Component public sealed class TileFrictionModifierComponent : Component
{ {
/// <summary> /// <summary>
/// Multiply the tilefriction cvar by this to get the body's actual tilefriction. /// Multiply the tilefriction cvar by this to get the body's actual tilefriction.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float Modifier
{
get => _modifier;
set
{
if (MathHelper.CloseToPercent(_modifier, value)) return;
_modifier = value;
}
}
[DataField("modifier")] [DataField("modifier")]
private float _modifier = 1.0f; public float Modifier;
public override ComponentState GetComponentState()
{
return new TileFrictionComponentState(_modifier);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not TileFrictionComponentState tileState) return;
_modifier = tileState.Modifier;
}
[NetSerializable, Serializable]
private sealed class TileFrictionComponentState : ComponentState
{
public float Modifier;
public TileFrictionComponentState(float modifier)
{
Modifier = modifier;
}
}
} }
} }