Turn brain behavior into a component/system (#5281)

This commit is contained in:
mirrorcult
2021-11-12 23:47:50 -07:00
committed by GitHub
parent 753d198c1a
commit 828025d020
7 changed files with 172 additions and 73 deletions

View File

@@ -79,6 +79,7 @@ namespace Content.Client.Entry
"Hitscan",
"StunOnCollide",
"RandomPottedPlant",
"Brain",
"CommunicationsConsole",
"BarSign",
"DroppedBodyPart",

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@@ -1,70 +0,0 @@
using Content.Server.Ghost;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Behavior
{
public class BrainBehavior : MechanismBehavior
{
protected override void OnAddedToBody(SharedBodyComponent body)
{
base.OnAddedToBody(body);
HandleMind(body.Owner, Owner);
}
protected override void OnAddedToPart(SharedBodyPartComponent part)
{
base.OnAddedToPart(part);
HandleMind(part.Owner, Owner);
}
protected override void OnAddedToPartInBody(SharedBodyComponent body, SharedBodyPartComponent part)
{
base.OnAddedToPartInBody(body, part);
HandleMind(body.Owner, Owner);
}
protected override void OnRemovedFromBody(SharedBodyComponent old)
{
base.OnRemovedFromBody(old);
HandleMind(Part!.Owner, old.Owner);
}
protected override void OnRemovedFromPart(SharedBodyPartComponent old)
{
base.OnRemovedFromPart(old);
HandleMind(Owner, old.Owner);
}
protected override void OnRemovedFromPartInBody(SharedBodyComponent oldBody, SharedBodyPartComponent oldPart)
{
base.OnRemovedFromPartInBody(oldBody, oldPart);
HandleMind(oldBody.Owner, Owner);
}
private void HandleMind(IEntity newEntity, IEntity oldEntity)
{
newEntity.EnsureComponent<MindComponent>();
var oldMind = oldEntity.EnsureComponent<MindComponent>();
if (!newEntity.HasComponent<IGhostOnMove>())
newEntity.AddComponent<GhostOnMoveComponent>();
// TODO: This is an awful solution.
if (!newEntity.HasComponent<IMoverComponent>())
newEntity.AddComponent<SharedDummyInputMoverComponent>();
oldMind.Mind?.TransferTo(newEntity);
}
}
}

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@@ -0,0 +1,12 @@
using Content.Server.Body.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Components
{
[RegisterComponent, Friend(typeof(BrainSystem))]
public class BrainComponent : Component
{
public override string Name => "Brain";
}
}

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@@ -0,0 +1,49 @@
using Content.Server.Body.Components;
using Content.Server.Ghost;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Shared.Body.Events;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Systems
{
public class BrainSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BrainComponent, AddedToBodyEvent>((uid, component, args) => HandleMind(args.Body.OwnerUid, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartEvent>((uid, component, args) => HandleMind(args.Part.OwnerUid, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartInBodyEvent>((uid, component, args) => HandleMind(args.Body.OwnerUid, uid));
SubscribeLocalEvent<BrainComponent, RemovedFromBodyEvent>(OnRemovedFromBody);
SubscribeLocalEvent<BrainComponent, RemovedFromPartEvent>((uid, component, args) => HandleMind(uid, args.Old.OwnerUid));
SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, component, args) => HandleMind(args.OldBody.OwnerUid, uid));
}
private void OnRemovedFromBody(EntityUid uid, BrainComponent component, RemovedFromBodyEvent args)
{
// This one needs to be special, okay?
if (!EntityManager.TryGetComponent(uid, out MechanismComponent mech))
return;
HandleMind(mech.Part!.OwnerUid, args.Old.OwnerUid);
}
private void HandleMind(EntityUid newEntity, EntityUid oldEntity)
{
EntityManager.EnsureComponent<MindComponent>(newEntity);
var oldMind = EntityManager.EnsureComponent<MindComponent>(oldEntity);
if (!EntityManager.HasComponent<IGhostOnMove>(newEntity))
EntityManager.AddComponent<GhostOnMoveComponent>(newEntity);
// TODO: This is an awful solution.
if (!EntityManager.HasComponent<IMoverComponent>(newEntity))
EntityManager.AddComponent<SharedDummyInputMoverComponent>(newEntity);
oldMind.Mind?.TransferTo(EntityManager.GetEntity(newEntity));
}
}
}

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@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Body.Behavior;
using Content.Shared.Body.Events;
using Content.Shared.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -168,12 +169,14 @@ namespace Content.Shared.Body.Components
}
}
// TODO BODY Turn these into event listeners so they dont need to be exposed
public void AddedToBody(SharedBodyComponent body)
{
DebugTools.AssertNotNull(Body);
DebugTools.AssertNotNull(body);
var ev = new AddedToBodyEvent(body);
Owner.EntityManager.EventBus.RaiseLocalEvent(OwnerUid, ev, false);
foreach (var behavior in _behaviors.Values)
{
behavior.AddedToBody(body);
@@ -187,6 +190,9 @@ namespace Content.Shared.Body.Components
Owner.Transform.AttachParent(part.Owner);
var ev = new AddedToPartEvent(part);
Owner.EntityManager.EventBus.RaiseLocalEvent(OwnerUid, ev, false);
foreach (var behavior in _behaviors.Values)
{
behavior.AddedToPart(part);
@@ -202,6 +208,9 @@ namespace Content.Shared.Body.Components
Owner.Transform.AttachParent(part.Owner);
var ev = new AddedToPartInBodyEvent(body, part);
Owner.EntityManager.EventBus.RaiseLocalEvent(OwnerUid, ev, false);
foreach (var behavior in _behaviors.Values)
{
behavior.AddedToPartInBody(body, part);
@@ -213,6 +222,9 @@ namespace Content.Shared.Body.Components
DebugTools.AssertNull(Body);
DebugTools.AssertNotNull(old);
var ev = new RemovedFromBodyEvent(old);
Owner.EntityManager.EventBus.RaiseLocalEvent(OwnerUid, ev, false);
foreach (var behavior in _behaviors.Values)
{
behavior.RemovedFromBody(old);
@@ -226,6 +238,9 @@ namespace Content.Shared.Body.Components
Owner.Transform.AttachToGridOrMap();
var ev = new RemovedFromPartEvent(old);
Owner.EntityManager.EventBus.RaiseLocalEvent(OwnerUid, ev, false);
foreach (var behavior in _behaviors.Values)
{
behavior.RemovedFromPart(old);
@@ -241,6 +256,9 @@ namespace Content.Shared.Body.Components
Owner.Transform.AttachToGridOrMap();
var ev = new RemovedFromPartInBodyEvent(oldBody, oldPart);
Owner.EntityManager.EventBus.RaiseLocalEvent(OwnerUid, ev, false);
foreach (var behavior in _behaviors.Values)
{
behavior.RemovedFromPartInBody(oldBody, oldPart);

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@@ -0,0 +1,90 @@
using Content.Shared.Body.Components;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Events
{
// All of these events are raised on a mechanism entity when added/removed to a body in different
// ways.
/// <summary>
/// Raised on a mechanism when it is added to a body.
/// </summary>
public class AddedToBodyEvent : EntityEventArgs
{
public SharedBodyComponent Body;
public AddedToBodyEvent(SharedBodyComponent body)
{
Body = body;
}
}
/// <summary>
/// Raised on a mechanism when it is added to a body part.
/// </summary>
public class AddedToPartEvent : EntityEventArgs
{
public SharedBodyPartComponent Part;
public AddedToPartEvent(SharedBodyPartComponent part)
{
Part = part;
}
}
/// <summary>
/// Raised on a mechanism when it is added to a body part within a body.
/// </summary>
public class AddedToPartInBodyEvent : EntityEventArgs
{
public SharedBodyComponent Body;
public SharedBodyPartComponent Part;
public AddedToPartInBodyEvent(SharedBodyComponent body, SharedBodyPartComponent part)
{
Body = body;
Part = part;
}
}
/// <summary>
/// Raised on a mechanism when it is removed from a body.
/// </summary>
public class RemovedFromBodyEvent : EntityEventArgs
{
public SharedBodyComponent Old;
public RemovedFromBodyEvent(SharedBodyComponent old)
{
Old = old;
}
}
/// <summary>
/// Raised on a mechanism when it is removed from a body part.
/// </summary>
public class RemovedFromPartEvent : EntityEventArgs
{
public SharedBodyPartComponent Old;
public RemovedFromPartEvent(SharedBodyPartComponent old)
{
Old = old;
}
}
/// <summary>
/// Raised on a mechanism when it is removed from a body part within a body.
/// </summary>
public class RemovedFromPartInBodyEvent : EntityEventArgs
{
public SharedBodyComponent OldBody;
public SharedBodyPartComponent OldPart;
public RemovedFromPartInBodyEvent(SharedBodyComponent oldBody, SharedBodyPartComponent oldPart)
{
OldBody = oldBody;
OldPart = oldPart;
}
}
}

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@@ -28,12 +28,11 @@
- type: Mechanism
size: 1
compatibility: Biological
behaviors:
- !type:BrainBehavior {}
- type: Input
context: "ghost"
- type: DummyInputMover
- type: GhostOnMove
- type: Brain
- type: entity
id: OrganHumanEyes