Turn brain behavior into a component/system (#5281)

This commit is contained in:
mirrorcult
2021-11-12 23:47:50 -07:00
committed by GitHub
parent 753d198c1a
commit 828025d020
7 changed files with 172 additions and 73 deletions

View File

@@ -0,0 +1,12 @@
using Content.Server.Body.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Components
{
[RegisterComponent, Friend(typeof(BrainSystem))]
public class BrainComponent : Component
{
public override string Name => "Brain";
}
}