Turn brain behavior into a component/system (#5281)
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12
Content.Server/Body/Components/BrainComponent.cs
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12
Content.Server/Body/Components/BrainComponent.cs
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using Content.Server.Body.Systems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent, Friend(typeof(BrainSystem))]
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public class BrainComponent : Component
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{
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public override string Name => "Brain";
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}
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}
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