Adds Store on Collide and Wand of the Locker (#33710)
* Adds wand of locker and locker projectile * Adds IsOpen method to check if storage is open * Adds store on collide * Adds Store On Collide to Wizard Locker * Adds Lock API * Adds locking support * Adds resist override and custom visual layers * Fixes decursed states, adds comment for a future visualizer * adds locker wand visuals and descriptions * shrinks locker radius, moves TODO for throw support * Adds whitelist and moves storage and lock logic into their own methods * Adds support to disable store on collide after the first open. Fixes prediction issues with disabling. * Adds wand of locker to the grimoire * Adds wizard access prototype * Adds Wizard to universal access * Moves Lock on collide to on collide method * Comments * Changes layer order * Fixes prediction issues when locking. * Adds Wiz access to universal ID
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@@ -344,6 +344,14 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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return true;
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}
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public bool IsOpen(EntityUid target, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(target, ref component))
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return false;
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return component.Open;
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}
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public bool CanOpen(EntityUid user, EntityUid target, bool silent = false, SharedEntityStorageComponent? component = null)
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{
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if (!ResolveStorage(target, ref component))
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