C1984 (C4 nerf) (#7612)
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@@ -16,6 +16,13 @@ public sealed class StickyComponent : Component
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[ViewVariables(VVAccess.ReadWrite)]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// What target entities can't be used as surface for sticky entity.
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/// </summary>
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[DataField("blacklist")]
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[ViewVariables(VVAccess.ReadWrite)]
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public EntityWhitelist? Blacklist;
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/// <summary>
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/// How much time does it take to stick entity to target.
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/// If zero will stick entity immediately.
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@@ -55,8 +55,12 @@ public sealed class StickySystem : EntitySystem
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{
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if (!Resolve(uid, ref component))
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return false;
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// check whitelist and blacklist
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if (component.Whitelist != null && !component.Whitelist.IsValid(target))
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return false;
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if (component.Blacklist != null && component.Blacklist.IsValid(target))
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return false;
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// check if delay is not zero to start do after
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var delay = (float) component.StickDelay.TotalSeconds;
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@@ -14,3 +14,4 @@
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supportedTypes:
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- Heat
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- Shock
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- Structural # this probably should be in separate container
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@@ -36,3 +36,8 @@
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- type: damageType
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id: Cellular
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# Damage represent structures internal integrity.
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# Exclusive for structures such as walls, airlocks and others.
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- type: damageType
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id: Structural
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@@ -25,11 +25,14 @@
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stickPopupSuccess: comp-sticky-success-stick-bomb
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unstickPopupStart: comp-sticky-start-unstick-bomb
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unstickPopupSuccess: comp-sticky-success-unstick-bomb
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blacklist: # can't stick it to other items
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components:
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- Item
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- type: Explosive # Powerful explosion in a very small radius. Doesn't break underplating.
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explosionType: Default
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maxIntensity: 300
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intensitySlope: 100
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totalIntensity: 300
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explosionType: DemolitionCharge
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totalIntensity: 60
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intensitySlope: 5
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maxIntensity: 30
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canCreateVacuum: false
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- type: ExplodeOnTrigger
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- type: Damageable
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@@ -38,10 +41,11 @@
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 10
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damage: 50
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:ExplodeBehavior
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- type: StickyVisualizer
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- type: Appearance
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visuals:
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@@ -11,7 +11,22 @@
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tileBreakIntensity: [0, 10, 30]
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tileBreakRerollReduction: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 3
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- type: explosion
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id: DemolitionCharge
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damagePerIntensity:
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types:
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Heat: 3
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Blunt: 3
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Piercing: 3
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Structural: 50
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tileBreakChance: [ 0, 0.5, 1 ]
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tileBreakIntensity: [ 0, 10, 30 ]
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tileBreakRerollReduction: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 3
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- type: explosion
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