Hide some map related logs from clients (#27127)
* Hide some map related logs from clients * #if !DEBUG * Fix typo
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@@ -126,12 +126,15 @@ namespace Content.Client.Administration.Managers
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public AdminData? GetAdminData(EntityUid uid, bool includeDeAdmin = false)
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{
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return uid == _player.LocalEntity ? _adminData : null;
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if (uid == _player.LocalEntity && (_adminData?.Active ?? includeDeAdmin))
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return _adminData;
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return null;
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}
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public AdminData? GetAdminData(ICommonSession session, bool includeDeAdmin = false)
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{
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if (_player.LocalUser == session.UserId)
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if (_player.LocalUser == session.UserId && (_adminData?.Active ?? includeDeAdmin))
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return _adminData;
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return null;
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@@ -1,3 +1,4 @@
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using Content.Client.Administration.Managers;
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using Content.Client.Gameplay;
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using Content.Client.Lobby;
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using Content.Client.RoundEnd;
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@@ -14,7 +15,9 @@ namespace Content.Client.GameTicking.Managers
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public sealed class ClientGameTicker : SharedGameTicker
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{
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IClientAdminManager _admin = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[ViewVariables] private bool _initialized;
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private Dictionary<NetEntity, Dictionary<string, uint?>> _jobsAvailable = new();
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@@ -44,8 +47,6 @@ namespace Content.Client.GameTicking.Managers
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public override void Initialize()
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{
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DebugTools.Assert(!_initialized);
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SubscribeNetworkEvent<TickerJoinLobbyEvent>(JoinLobby);
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SubscribeNetworkEvent<TickerJoinGameEvent>(JoinGame);
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SubscribeNetworkEvent<TickerConnectionStatusEvent>(ConnectionStatus);
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@@ -53,14 +54,33 @@ namespace Content.Client.GameTicking.Managers
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SubscribeNetworkEvent<TickerLobbyInfoEvent>(LobbyInfo);
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SubscribeNetworkEvent<TickerLobbyCountdownEvent>(LobbyCountdown);
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SubscribeNetworkEvent<RoundEndMessageEvent>(RoundEnd);
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SubscribeNetworkEvent<RequestWindowAttentionEvent>(msg =>
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{
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IoCManager.Resolve<IClyde>().RequestWindowAttention();
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});
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SubscribeNetworkEvent<RequestWindowAttentionEvent>(OnAttentionRequest);
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SubscribeNetworkEvent<TickerLateJoinStatusEvent>(LateJoinStatus);
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SubscribeNetworkEvent<TickerJobsAvailableEvent>(UpdateJobsAvailable);
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_initialized = true;
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_admin.AdminStatusUpdated += OnAdminUpdated;
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OnAdminUpdated();
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}
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public override void Shutdown()
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{
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_admin.AdminStatusUpdated -= OnAdminUpdated;
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base.Shutdown();
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}
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private void OnAdminUpdated()
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{
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// Hide some map/grid related logs from clients. This is to try prevent some easy metagaming by just
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// reading the console. E.g., logs like this one could leak the nuke station/grid:
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// > Grid NT-Arrivals 1101 (122/n25896) changed parent. Old parent: map 10 (121/n25895). New parent: FTL (123/n26470)
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#if !DEBUG
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_map.Log.Level = _admin.IsAdmin() ? LogLevel.Info : LogLevel.Warning;
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#endif
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}
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private void OnAttentionRequest(RequestWindowAttentionEvent ev)
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{
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_clyde.RequestWindowAttention();
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}
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private void LateJoinStatus(TickerLateJoinStatusEvent message)
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@@ -137,7 +157,7 @@ namespace Content.Client.GameTicking.Managers
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return;
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//This is not ideal at all, but I don't see an immediately better fit anywhere else.
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_window = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText, message.RoundDuration, message.RoundId, message.AllPlayersEndInfo, _entityManager);
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_window = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText, message.RoundDuration, message.RoundId, message.AllPlayersEndInfo, EntityManager);
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}
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}
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}
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