Hide some map related logs from clients (#27127)
* Hide some map related logs from clients * #if !DEBUG * Fix typo
This commit is contained in:
@@ -126,12 +126,15 @@ namespace Content.Client.Administration.Managers
|
|||||||
|
|
||||||
public AdminData? GetAdminData(EntityUid uid, bool includeDeAdmin = false)
|
public AdminData? GetAdminData(EntityUid uid, bool includeDeAdmin = false)
|
||||||
{
|
{
|
||||||
return uid == _player.LocalEntity ? _adminData : null;
|
if (uid == _player.LocalEntity && (_adminData?.Active ?? includeDeAdmin))
|
||||||
|
return _adminData;
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public AdminData? GetAdminData(ICommonSession session, bool includeDeAdmin = false)
|
public AdminData? GetAdminData(ICommonSession session, bool includeDeAdmin = false)
|
||||||
{
|
{
|
||||||
if (_player.LocalUser == session.UserId)
|
if (_player.LocalUser == session.UserId && (_adminData?.Active ?? includeDeAdmin))
|
||||||
return _adminData;
|
return _adminData;
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using Content.Client.Administration.Managers;
|
||||||
using Content.Client.Gameplay;
|
using Content.Client.Gameplay;
|
||||||
using Content.Client.Lobby;
|
using Content.Client.Lobby;
|
||||||
using Content.Client.RoundEnd;
|
using Content.Client.RoundEnd;
|
||||||
@@ -14,7 +15,9 @@ namespace Content.Client.GameTicking.Managers
|
|||||||
public sealed class ClientGameTicker : SharedGameTicker
|
public sealed class ClientGameTicker : SharedGameTicker
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
[Dependency] private readonly IClientAdminManager _admin = default!;
|
||||||
|
[Dependency] private readonly IClyde _clyde = default!;
|
||||||
|
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||||
|
|
||||||
[ViewVariables] private bool _initialized;
|
[ViewVariables] private bool _initialized;
|
||||||
private Dictionary<NetEntity, Dictionary<string, uint?>> _jobsAvailable = new();
|
private Dictionary<NetEntity, Dictionary<string, uint?>> _jobsAvailable = new();
|
||||||
@@ -44,8 +47,6 @@ namespace Content.Client.GameTicking.Managers
|
|||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
DebugTools.Assert(!_initialized);
|
|
||||||
|
|
||||||
SubscribeNetworkEvent<TickerJoinLobbyEvent>(JoinLobby);
|
SubscribeNetworkEvent<TickerJoinLobbyEvent>(JoinLobby);
|
||||||
SubscribeNetworkEvent<TickerJoinGameEvent>(JoinGame);
|
SubscribeNetworkEvent<TickerJoinGameEvent>(JoinGame);
|
||||||
SubscribeNetworkEvent<TickerConnectionStatusEvent>(ConnectionStatus);
|
SubscribeNetworkEvent<TickerConnectionStatusEvent>(ConnectionStatus);
|
||||||
@@ -53,14 +54,33 @@ namespace Content.Client.GameTicking.Managers
|
|||||||
SubscribeNetworkEvent<TickerLobbyInfoEvent>(LobbyInfo);
|
SubscribeNetworkEvent<TickerLobbyInfoEvent>(LobbyInfo);
|
||||||
SubscribeNetworkEvent<TickerLobbyCountdownEvent>(LobbyCountdown);
|
SubscribeNetworkEvent<TickerLobbyCountdownEvent>(LobbyCountdown);
|
||||||
SubscribeNetworkEvent<RoundEndMessageEvent>(RoundEnd);
|
SubscribeNetworkEvent<RoundEndMessageEvent>(RoundEnd);
|
||||||
SubscribeNetworkEvent<RequestWindowAttentionEvent>(msg =>
|
SubscribeNetworkEvent<RequestWindowAttentionEvent>(OnAttentionRequest);
|
||||||
{
|
|
||||||
IoCManager.Resolve<IClyde>().RequestWindowAttention();
|
|
||||||
});
|
|
||||||
SubscribeNetworkEvent<TickerLateJoinStatusEvent>(LateJoinStatus);
|
SubscribeNetworkEvent<TickerLateJoinStatusEvent>(LateJoinStatus);
|
||||||
SubscribeNetworkEvent<TickerJobsAvailableEvent>(UpdateJobsAvailable);
|
SubscribeNetworkEvent<TickerJobsAvailableEvent>(UpdateJobsAvailable);
|
||||||
|
|
||||||
_initialized = true;
|
_admin.AdminStatusUpdated += OnAdminUpdated;
|
||||||
|
OnAdminUpdated();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Shutdown()
|
||||||
|
{
|
||||||
|
_admin.AdminStatusUpdated -= OnAdminUpdated;
|
||||||
|
base.Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnAdminUpdated()
|
||||||
|
{
|
||||||
|
// Hide some map/grid related logs from clients. This is to try prevent some easy metagaming by just
|
||||||
|
// reading the console. E.g., logs like this one could leak the nuke station/grid:
|
||||||
|
// > Grid NT-Arrivals 1101 (122/n25896) changed parent. Old parent: map 10 (121/n25895). New parent: FTL (123/n26470)
|
||||||
|
#if !DEBUG
|
||||||
|
_map.Log.Level = _admin.IsAdmin() ? LogLevel.Info : LogLevel.Warning;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnAttentionRequest(RequestWindowAttentionEvent ev)
|
||||||
|
{
|
||||||
|
_clyde.RequestWindowAttention();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LateJoinStatus(TickerLateJoinStatusEvent message)
|
private void LateJoinStatus(TickerLateJoinStatusEvent message)
|
||||||
@@ -137,7 +157,7 @@ namespace Content.Client.GameTicking.Managers
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
//This is not ideal at all, but I don't see an immediately better fit anywhere else.
|
//This is not ideal at all, but I don't see an immediately better fit anywhere else.
|
||||||
_window = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText, message.RoundDuration, message.RoundId, message.AllPlayersEndInfo, _entityManager);
|
_window = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText, message.RoundDuration, message.RoundId, message.AllPlayersEndInfo, EntityManager);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user