Simplifying Machine Upgrading (#15802)

This commit is contained in:
Nemanja
2023-04-28 23:23:49 -04:00
committed by GitHub
parent cedec8d415
commit 823c8204c9
49 changed files with 199 additions and 499 deletions

View File

@@ -179,11 +179,8 @@ namespace Content.Server.Singularity.EntitySystems
private void OnRefreshParts(EntityUid uid, EmitterComponent component, RefreshPartsEvent args)
{
var powerUseRating = args.PartRatings[component.MachinePartPowerUse];
var fireRateRating = args.PartRatings[component.MachinePartFireRate];
component.PowerUseActive = (int) (component.BasePowerUseActive * MathF.Pow(component.PowerUseMultiplier, powerUseRating - 1));
component.FireInterval = component.BaseFireInterval * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
component.FireBurstDelayMin = component.BaseFireBurstDelayMin * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
component.FireBurstDelayMax = component.BaseFireBurstDelayMax * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
@@ -192,8 +189,6 @@ namespace Content.Server.Singularity.EntitySystems
private void OnUpgradeExamine(EntityUid uid, EmitterComponent component, UpgradeExamineEvent args)
{
args.AddPercentageUpgrade("emitter-component-upgrade-fire-rate", (float) (component.BaseFireInterval.TotalSeconds / component.FireInterval.TotalSeconds));
// TODO: Remove this and use UpgradePowerDrawComponent instead.
args.AddPercentageUpgrade("upgrade-power-draw", component.PowerUseActive / (float) component.BasePowerUseActive);
}
public void SwitchOff(EmitterComponent component)