Simplifying Machine Upgrading (#15802)
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@@ -179,11 +179,8 @@ namespace Content.Server.Singularity.EntitySystems
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private void OnRefreshParts(EntityUid uid, EmitterComponent component, RefreshPartsEvent args)
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{
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var powerUseRating = args.PartRatings[component.MachinePartPowerUse];
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var fireRateRating = args.PartRatings[component.MachinePartFireRate];
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component.PowerUseActive = (int) (component.BasePowerUseActive * MathF.Pow(component.PowerUseMultiplier, powerUseRating - 1));
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component.FireInterval = component.BaseFireInterval * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
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component.FireBurstDelayMin = component.BaseFireBurstDelayMin * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
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component.FireBurstDelayMax = component.BaseFireBurstDelayMax * MathF.Pow(component.FireRateMultiplier, fireRateRating - 1);
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@@ -192,8 +189,6 @@ namespace Content.Server.Singularity.EntitySystems
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private void OnUpgradeExamine(EntityUid uid, EmitterComponent component, UpgradeExamineEvent args)
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{
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args.AddPercentageUpgrade("emitter-component-upgrade-fire-rate", (float) (component.BaseFireInterval.TotalSeconds / component.FireInterval.TotalSeconds));
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// TODO: Remove this and use UpgradePowerDrawComponent instead.
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args.AddPercentageUpgrade("upgrade-power-draw", component.PowerUseActive / (float) component.BasePowerUseActive);
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}
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public void SwitchOff(EmitterComponent component)
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