Atmos high pressure movements cleanup (#8075)
* Fixes LINDA and monstermos clashing over high pressure difference direction * Fix space wind CVar not disabling space wind entirely. * Change 1 (one) variable name
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@@ -219,6 +219,8 @@ namespace Content.Server.Atmos.EntitySystems
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if(!atmosphere.ProcessingPaused)
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atmosphere.CurrentRunTiles = new Queue<TileAtmosphere>(atmosphere.HighPressureDelta);
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// Note: This is still processed even if space wind is turned off since this handles playing the sounds.
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var number = 0;
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var bodies = EntityManager.GetEntityQuery<PhysicsComponent>();
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var xforms = EntityManager.GetEntityQuery<TransformComponent>();
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