Atmos high pressure movements cleanup (#8075)
* Fixes LINDA and monstermos clashing over high pressure difference direction * Fix space wind CVar not disabling space wind entirely. * Change 1 (one) variable name
This commit is contained in:
committed by
GitHub
parent
d7168fedd1
commit
8232d91ad4
@@ -547,18 +547,17 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
var amount = transferDirections[i];
|
||||
var otherTile = tile.AdjacentTiles[i];
|
||||
if (otherTile?.Air == null) continue;
|
||||
if (amount > 0)
|
||||
{
|
||||
// Everything that calls this method already ensures that Air will not be null.
|
||||
if (tile.Air!.TotalMoles < amount)
|
||||
FinalizeEqNeighbors(gridAtmosphere, tile, transferDirections);
|
||||
if (amount <= 0) continue;
|
||||
|
||||
otherTile.MonstermosInfo[direction.GetOpposite()] = 0;
|
||||
Merge(otherTile.Air, tile.Air.Remove(amount));
|
||||
InvalidateVisuals(tile.GridIndex, tile.GridIndices);
|
||||
InvalidateVisuals(otherTile.GridIndex, otherTile.GridIndices);
|
||||
ConsiderPressureDifference(gridAtmosphere, tile, otherTile, amount);
|
||||
}
|
||||
// Everything that calls this method already ensures that Air will not be null.
|
||||
if (tile.Air!.TotalMoles < amount)
|
||||
FinalizeEqNeighbors(gridAtmosphere, tile, transferDirections);
|
||||
|
||||
otherTile.MonstermosInfo[direction.GetOpposite()] = 0;
|
||||
Merge(otherTile.Air, tile.Air.Remove(amount));
|
||||
InvalidateVisuals(tile.GridIndex, tile.GridIndices);
|
||||
InvalidateVisuals(otherTile.GridIndex, otherTile.GridIndices);
|
||||
ConsiderPressureDifference(gridAtmosphere, tile, direction, amount);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user