Low-Key Zombie Rebalance (#27060)

initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak

Co-authored-by: Bellwether <null>
This commit is contained in:
Bellwether
2024-04-17 18:06:33 -07:00
committed by GitHub
parent 40d90ddcb3
commit 8213c89fdb
3 changed files with 3 additions and 3 deletions

View File

@@ -16,7 +16,7 @@ public sealed partial class PendingZombieComponent : Component
{
DamageDict = new ()
{
{ "Poison", 0.3 },
{ "Poison", 0.2 },
}
};

View File

@@ -27,7 +27,7 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone
/// being invincible by bundling up.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MinZombieInfectionChance = 0.50f;
public float MinZombieInfectionChance = 0.25f;
[ViewVariables(VVAccess.ReadWrite)]
public float ZombieMovementSpeedDebuff = 0.70f;

View File

@@ -402,7 +402,7 @@
- type: StationEvent
earliestStart: 50
minimumPlayers: 15
weight: 5
weight: 3
duration: 1
- type: ZombieRule
minStartDelay: 0 #let them know immediately