Low-Key Zombie Rebalance (#27060)
initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak Co-authored-by: Bellwether <null>
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@@ -16,7 +16,7 @@ public sealed partial class PendingZombieComponent : Component
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{
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{
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DamageDict = new ()
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DamageDict = new ()
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{
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{
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{ "Poison", 0.3 },
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{ "Poison", 0.2 },
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}
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}
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};
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};
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@@ -27,7 +27,7 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone
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/// being invincible by bundling up.
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/// being invincible by bundling up.
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MinZombieInfectionChance = 0.50f;
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public float MinZombieInfectionChance = 0.25f;
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float ZombieMovementSpeedDebuff = 0.70f;
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public float ZombieMovementSpeedDebuff = 0.70f;
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@@ -402,7 +402,7 @@
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- type: StationEvent
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- type: StationEvent
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earliestStart: 50
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earliestStart: 50
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minimumPlayers: 15
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minimumPlayers: 15
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weight: 5
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weight: 3
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duration: 1
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duration: 1
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- type: ZombieRule
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- type: ZombieRule
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minStartDelay: 0 #let them know immediately
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minStartDelay: 0 #let them know immediately
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