Low-Key Zombie Rebalance (#27060)

initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak

Co-authored-by: Bellwether <null>
This commit is contained in:
Bellwether
2024-04-17 18:06:33 -07:00
committed by GitHub
parent 40d90ddcb3
commit 8213c89fdb
3 changed files with 3 additions and 3 deletions

View File

@@ -16,7 +16,7 @@ public sealed partial class PendingZombieComponent : Component
{ {
DamageDict = new () DamageDict = new ()
{ {
{ "Poison", 0.3 }, { "Poison", 0.2 },
} }
}; };

View File

@@ -27,7 +27,7 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone
/// being invincible by bundling up. /// being invincible by bundling up.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float MinZombieInfectionChance = 0.50f; public float MinZombieInfectionChance = 0.25f;
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float ZombieMovementSpeedDebuff = 0.70f; public float ZombieMovementSpeedDebuff = 0.70f;

View File

@@ -402,7 +402,7 @@
- type: StationEvent - type: StationEvent
earliestStart: 50 earliestStart: 50
minimumPlayers: 15 minimumPlayers: 15
weight: 5 weight: 3
duration: 1 duration: 1
- type: ZombieRule - type: ZombieRule
minStartDelay: 0 #let them know immediately minStartDelay: 0 #let them know immediately