Make tests faster (#8737)
* Test changes * Make finding the test tile a little smarter
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@@ -1,8 +1,11 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Commands;
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using Content.Server.GameTicking.Rules;
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using Content.Shared.CCVar;
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using NUnit.Framework;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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@@ -12,23 +15,22 @@ namespace Content.IntegrationTests.Tests.GameRules
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{
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[TestFixture]
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[TestOf(typeof(MaxTimeRestartRuleSystem))]
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public sealed class RuleMaxTimeRestartTest : ContentIntegrationTest
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public sealed class RuleMaxTimeRestartTest
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{
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[Test]
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public async Task RestartTest()
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{
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var options = new ServerContentIntegrationOption
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{
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CVarOverrides =
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{
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["game.lobbyenabled"] = "true",
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["game.dummyticker"] = "false",
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["game.defaultpreset"] = "", // No preset.
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}
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};
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var server = StartServer(options);
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await using var pairTracker = await PoolManager.GetServerClient();
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var server = pairTracker.Pair.Server;
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var configManager = server.ResolveDependency<IConfigurationManager>();
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await server.WaitPost(() =>
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{
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configManager.SetCVar(CCVars.GameLobbyEnabled, true);
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var command = new RestartRoundNowCommand();
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command.Execute(null, string.Empty, Array.Empty<string>());
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});
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await server.WaitIdleAsync();
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var sGameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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var maxTimeMaxTimeRestartRuleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MaxTimeRestartRuleSystem>();
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@@ -50,7 +52,7 @@ namespace Content.IntegrationTests.Tests.GameRules
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});
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var ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTimeMaxTimeRestartRuleSystem.RoundMaxTime.TotalSeconds * 1.1f);
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await server.WaitRunTicks(ticks);
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await PoolManager.RunTicksSync(pairTracker.Pair, ticks);
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await server.WaitAssertion(() =>
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{
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@@ -58,12 +60,22 @@ namespace Content.IntegrationTests.Tests.GameRules
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});
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ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTimeMaxTimeRestartRuleSystem.RoundEndDelay.TotalSeconds * 1.1f);
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await server.WaitRunTicks(ticks);
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await PoolManager.RunTicksSync(pairTracker.Pair, ticks);
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitPost(() =>
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{
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configManager.SetCVar(CCVars.GameLobbyEnabled, false);
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var command = new RestartRoundNowCommand();
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command.Execute(null, string.Empty, Array.Empty<string>());
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 30);
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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