Make tests faster (#8737)

* Test changes

* Make finding the test tile a little smarter
This commit is contained in:
wrexbe
2022-06-19 20:22:28 -07:00
committed by GitHub
parent bd54b8de25
commit 81e3b2da88
80 changed files with 1769 additions and 1788 deletions

View File

@@ -6,15 +6,13 @@ using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Content.Server.Climbing;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
{
[TestFixture]
[TestOf(typeof(ClimbableComponent))]
[TestOf(typeof(ClimbingComponent))]
public sealed class ClimbUnitTest : ContentIntegrationTest
public sealed class ClimbUnitTest
{
private const string Prototypes = @"
- type: entity
@@ -35,14 +33,14 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
[Test]
public async Task Test()
{
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
var server = StartServer(options);
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
EntityUid human;
EntityUid table;
ClimbingComponent climbing;
server.Assert(() =>
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
mapManager.CreateNewMapEntity(MapId.Nullspace);
@@ -69,7 +67,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
// climbing.IsClimbing = false;
});
await server.WaitIdleAsync();
await pairTracker.CleanReturnAsync();
}
}
}