Make tests faster (#8737)

* Test changes

* Make finding the test tile a little smarter
This commit is contained in:
wrexbe
2022-06-19 20:22:28 -07:00
committed by GitHub
parent bd54b8de25
commit 81e3b2da88
80 changed files with 1769 additions and 1788 deletions

View File

@@ -16,7 +16,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
[TestFixture]
[TestOf(typeof(CuffableComponent))]
[TestOf(typeof(HandcuffComponent))]
public sealed class HandCuffTest : ContentIntegrationTest
public sealed class HandCuffTest
{
private const string Prototypes = @"
- type: entity
@@ -39,8 +39,8 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
[Test]
public async Task Test()
{
var options = new ServerIntegrationOptions{ExtraPrototypes = Prototypes};
var server = StartServer(options);
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
EntityUid human;
EntityUid otherHuman;
@@ -49,7 +49,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
CuffableComponent cuffed;
HandsComponent hands;
server.Assert(() =>
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
var mapId = mapManager.CreateMap();
@@ -89,7 +89,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
});
await server.WaitIdleAsync();
await pairTracker.CleanReturnAsync();
}
private void AddHand(EntityUid to)