Make tests faster (#8737)

* Test changes

* Make finding the test tile a little smarter
This commit is contained in:
wrexbe
2022-06-19 20:22:28 -07:00
committed by GitHub
parent bd54b8de25
commit 81e3b2da88
80 changed files with 1769 additions and 1788 deletions

View File

@@ -14,39 +14,39 @@ namespace Content.IntegrationTests.Tests.Fluids
{
[TestFixture]
[TestOf(typeof(PuddleComponent))]
public sealed class PuddleTest : ContentIntegrationTest
public sealed class PuddleTest
{
[Test]
public async Task TilePuddleTest()
{
var server = StartServer();
await server.WaitIdleAsync();
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
server.Assert(() =>
await server.WaitAssertion(() =>
{
var solution = new Solution("Water", FixedPoint2.New(20));
var grid = GetMainGrid(mapManager);
var (x, y) = GetMainTile(grid).GridIndices;
var coordinates = new EntityCoordinates(grid.GridEntityId, x, y);
var tile = PoolManager.GetMainTile(mapManager);
var gridUid = tile.GridUid;
var (x, y) = tile.GridIndices;
var coordinates = new EntityCoordinates(gridUid, x, y);
var puddle = spillSystem.SpillAt(solution, coordinates, "PuddleSmear");
Assert.NotNull(puddle);
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitIdleAsync();
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task SpaceNoPuddleTest()
{
var server = StartServer();
await server.WaitIdleAsync();
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
@@ -55,9 +55,9 @@ namespace Content.IntegrationTests.Tests.Fluids
IMapGrid grid = null;
// Remove all tiles
server.Post(() =>
await server.WaitPost(() =>
{
grid = GetMainGrid(mapManager);
grid = PoolManager.GetMainGrid(mapManager);
foreach (var tile in grid.GetAllTiles())
{
@@ -65,9 +65,9 @@ namespace Content.IntegrationTests.Tests.Fluids
}
});
await server.WaitIdleAsync();
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
server.Assert(() =>
await server.WaitAssertion(() =>
{
var coordinates = grid.ToCoordinates();
var solution = new Solution("Water", FixedPoint2.New(20));
@@ -75,15 +75,14 @@ namespace Content.IntegrationTests.Tests.Fluids
Assert.Null(puddle);
});
await server.WaitIdleAsync();
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task PuddlePauseTest()
{
var server = StartServer();
await server.WaitIdleAsync();
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
var server = pairTracker.Pair.Server;
var sMapManager = server.ResolveDependency<IMapManager>();
var sTileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
@@ -154,8 +153,8 @@ namespace Content.IntegrationTests.Tests.Fluids
});
// Wait enough time for it to evaporate if it was unpaused
var sTimeToWait = (5 + (int)Math.Ceiling(amount * evaporateTime * sGameTiming.TickRate));
await server.WaitRunTicks(sTimeToWait);
var sTimeToWait = 5 + (int)Math.Ceiling(amount * evaporateTime * sGameTiming.TickRate);
await PoolManager.RunTicksSync(pairTracker.Pair, sTimeToWait);
// No evaporation due to being paused
await server.WaitAssertion(() =>
@@ -181,7 +180,7 @@ namespace Content.IntegrationTests.Tests.Fluids
});
// Wait enough time for it to evaporate
await server.WaitRunTicks(sTimeToWait);
await PoolManager.RunTicksSync(pairTracker.Pair, sTimeToWait);
// Puddle evaporation should have ticked
await server.WaitAssertion(() =>
@@ -189,6 +188,7 @@ namespace Content.IntegrationTests.Tests.Fluids
// Check that puddle has been deleted
Assert.True(puddle.Deleted);
});
await pairTracker.CleanReturnAsync();
}
}
}