Fixes recoil and adjusts values (#1573)
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@@ -143,7 +143,7 @@ namespace Content.Server.Explosions
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delta = _epicenterDistance;
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var distance = delta.LengthSquared;
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var effect = 1 / (1 + 0.2f * distance);
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var effect = 10 * (1 / (1 + distance));
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if (effect > 0.01f)
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{
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var kick = -delta.Normalized * effect;
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