More nukie tweaks (#9618)
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@@ -128,8 +128,8 @@ namespace Content.Server.Nuke
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private void CheckAnchorAttempt(EntityUid uid, NukeComponent component, BaseAnchoredAttemptEvent args)
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{
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// cancel any anchor attempt without nuke disk
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if (!component.DiskSlot.HasItem)
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// cancel any anchor attempt if armed
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if (component.Status == NukeStatus.ARMED)
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{
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var msg = Loc.GetString("nuke-component-cant-anchor");
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_popups.PopupEntity(msg, uid, Filter.Entities(args.User));
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@@ -422,15 +422,22 @@ namespace Content.Server.Nuke
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_alertLevel.SetLevel(stationUid.Value, component.AlertLevelOnActivate, true, true, true, true);
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}
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var nukeXform = Transform(uid);
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var pos = nukeXform.MapPosition;
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var x = (int) pos.X;
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var y = (int) pos.Y;
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var posText = $"({x}, {y})";
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// warn a crew
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var announcement = Loc.GetString("nuke-component-announcement-armed",
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("time", (int) component.RemainingTime));
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("time", (int) component.RemainingTime), ("position", posText));
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var sender = Loc.GetString("nuke-component-announcement-sender");
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_chatSystem.DispatchStationAnnouncement(uid, announcement, sender, false, Color.Red);
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NukeArmedAudio(component);
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_itemSlots.SetLock(uid, component.DiskSlot, true);
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nukeXform.Anchored = true;
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component.Status = NukeStatus.ARMED;
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UpdateUserInterface(uid, component);
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}
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