Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
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@@ -53,6 +53,7 @@ namespace Content.IntegrationTests.Tests
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var eyeManager = client.ResolveDependency<IEyeManager>();
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var spriteQuery = clientEntManager.GetEntityQuery<SpriteComponent>();
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var eye = client.ResolveDependency<IEyeManager>().CurrentEye;
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var spriteSys = clientEntManager.System<SpriteSystem>();
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var testMap = await pair.CreateTestMap();
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@@ -73,7 +74,7 @@ namespace Content.IntegrationTests.Tests
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await client.WaitPost(() =>
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{
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var sprite = spriteQuery.GetComponent(clientEnt);
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sprite.Scale = new Vector2(scale, scale);
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spriteSys.SetScale((clientEnt, sprite), new Vector2(scale, scale));
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// these tests currently all assume player eye is 0
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eyeManager.CurrentEye.Rotation = 0;
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