Cleanup more SpriteComponent warnings (part 5) (#37590)

* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
This commit is contained in:
Tayrtahn
2025-05-18 21:09:47 -04:00
committed by GitHub
parent 1f9a600023
commit 818d047449
30 changed files with 93 additions and 64 deletions

View File

@@ -11,6 +11,7 @@ namespace Content.Client.Throwing;
public sealed class ThrownItemVisualizerSystem : EntitySystem
{
[Dependency] private readonly AnimationPlayerSystem _anim = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private const string AnimationKey = "thrown-item";
@@ -46,7 +47,7 @@ public sealed class ThrownItemVisualizerSystem : EntitySystem
return;
if (TryComp<SpriteComponent>(uid, out var sprite) && component.OriginalScale != null)
sprite.Scale = component.OriginalScale.Value;
_sprite.SetScale((uid, sprite), component.OriginalScale.Value);
_anim.Stop(uid, AnimationKey);
}
@@ -60,7 +61,7 @@ public sealed class ThrownItemVisualizerSystem : EntitySystem
return null;
var scale = ent.Comp2.Scale;
var lenFloat = (float) length.TotalSeconds;
var lenFloat = (float)length.TotalSeconds;
// TODO use like actual easings here
return new Animation