Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
This commit is contained in:
@@ -11,6 +11,7 @@ namespace Content.Client.Throwing;
|
||||
public sealed class ThrownItemVisualizerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly AnimationPlayerSystem _anim = default!;
|
||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
||||
|
||||
private const string AnimationKey = "thrown-item";
|
||||
|
||||
@@ -46,7 +47,7 @@ public sealed class ThrownItemVisualizerSystem : EntitySystem
|
||||
return;
|
||||
|
||||
if (TryComp<SpriteComponent>(uid, out var sprite) && component.OriginalScale != null)
|
||||
sprite.Scale = component.OriginalScale.Value;
|
||||
_sprite.SetScale((uid, sprite), component.OriginalScale.Value);
|
||||
|
||||
_anim.Stop(uid, AnimationKey);
|
||||
}
|
||||
@@ -60,7 +61,7 @@ public sealed class ThrownItemVisualizerSystem : EntitySystem
|
||||
return null;
|
||||
|
||||
var scale = ent.Comp2.Scale;
|
||||
var lenFloat = (float) length.TotalSeconds;
|
||||
var lenFloat = (float)length.TotalSeconds;
|
||||
|
||||
// TODO use like actual easings here
|
||||
return new Animation
|
||||
|
||||
Reference in New Issue
Block a user