Cleanup more SpriteComponent warnings (part 5) (#37590)

* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
This commit is contained in:
Tayrtahn
2025-05-18 21:09:47 -04:00
committed by GitHub
parent 1f9a600023
commit 818d047449
30 changed files with 93 additions and 64 deletions

View File

@@ -5,6 +5,8 @@ namespace Content.Client.SurveillanceCamera;
public sealed class SurveillanceCameraVisualsSystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
@@ -18,12 +20,12 @@ public sealed class SurveillanceCameraVisualsSystem : EntitySystem
if (!args.AppearanceData.TryGetValue(SurveillanceCameraVisualsKey.Key, out var data)
|| data is not SurveillanceCameraVisuals key
|| args.Sprite == null
|| !args.Sprite.LayerMapTryGet(SurveillanceCameraVisualsKey.Layer, out int layer)
|| !_sprite.LayerMapTryGet((uid, args.Sprite), SurveillanceCameraVisualsKey.Layer, out var layer, false)
|| !component.CameraSprites.TryGetValue(key, out var state))
{
return;
}
args.Sprite.LayerSetState(layer, state);
_sprite.LayerSetRsiState((uid, args.Sprite), layer, state);
}
}