Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
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@@ -13,8 +13,9 @@ namespace Content.Client.Doors;
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public sealed class TurnstileSystem : SharedTurnstileSystem
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{
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[Dependency] private readonly AnimationPlayerSystem _animationPlayer = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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private static EntProtoId _examineArrow = "TurnstileArrow";
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private static readonly EntProtoId ExamineArrow = "TurnstileArrow";
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private const string AnimationKey = "Turnstile";
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@@ -33,12 +34,12 @@ public sealed class TurnstileSystem : SharedTurnstileSystem
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if (!TryComp<SpriteComponent>(ent, out var sprite))
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return;
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sprite.LayerSetState(TurnstileVisualLayers.Base, new RSI.StateId(ent.Comp.DefaultState));
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_sprite.LayerSetRsiState((ent.Owner, sprite), TurnstileVisualLayers.Base, new RSI.StateId(ent.Comp.DefaultState));
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}
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private void OnExamined(Entity<TurnstileComponent> ent, ref ExaminedEvent args)
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{
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Spawn(_examineArrow, new EntityCoordinates(ent, 0, 0));
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Spawn(ExamineArrow, new EntityCoordinates(ent, 0, 0));
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}
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protected override void PlayAnimation(EntityUid uid, string stateId)
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