Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
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@@ -10,6 +10,7 @@ namespace Content.Client.Cargo.Systems;
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public sealed partial class CargoSystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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private static readonly Animation CargoTelepadBeamAnimation = new()
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{
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@@ -80,12 +81,12 @@ public sealed partial class CargoSystem
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_player.Play((uid, player), CargoTelepadBeamAnimation, TelepadBeamKey);
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break;
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case CargoTelepadState.Unpowered:
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sprite.LayerSetVisible(CargoTelepadLayers.Beam, false);
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_sprite.LayerSetVisible((uid, sprite), CargoTelepadLayers.Beam, false);
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_player.Stop(uid, player, TelepadBeamKey);
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_player.Stop(uid, player, TelepadIdleKey);
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break;
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default:
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sprite.LayerSetVisible(CargoTelepadLayers.Beam, true);
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_sprite.LayerSetVisible((uid, sprite), CargoTelepadLayers.Beam, true);
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if (_player.HasRunningAnimation(uid, player, TelepadIdleKey) ||
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_player.HasRunningAnimation(uid, player, TelepadBeamKey))
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