Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported * Replace wall_bonk.ogg * Metal/metalglass break sound pass * Replace metalbreak.ogg * Replace woodhit * Replcae tap.ogg n some smack uses * Fix lint * Replace bang.ogg and some instances of hit_kick.ogg * couple more * fix wood sound * i may be stupid * le attributing * bro what * standardize more destruction sounds * fix melee hit sound cutting off * window threshold sounds and remove `destroySound` it literally doesnt exist
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63
Resources/Prototypes/SoundCollections/destruction.yml
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63
Resources/Prototypes/SoundCollections/destruction.yml
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- type: soundCollection
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id: GlassBreak
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files:
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- /Audio/Effects/glass_break1.ogg
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- /Audio/Effects/glass_break2.ogg
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- /Audio/Effects/glass_break3.ogg
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- /Audio/Effects/glass_break4.ogg
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- type: soundCollection
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id: GlassCrack
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files:
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- /Audio/Effects/glass_crack1.ogg
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- /Audio/Effects/glass_crack2.ogg
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- /Audio/Effects/glass_crack3.ogg
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- /Audio/Effects/glass_crack4.ogg
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- type: soundCollection
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id: WindowShatter
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files:
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- /Audio/Effects/window_shatter1.ogg
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- /Audio/Effects/window_shatter2.ogg
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- /Audio/Effects/window_shatter3.ogg
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- type: soundCollection
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id: WoodDestroy
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files:
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- /Audio/Effects/wood_destroy1.ogg
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- /Audio/Effects/wood_destroy2.ogg
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- /Audio/Effects/wood_destroy3.ogg
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- type: soundCollection
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id: WoodDestroyHeavy
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files:
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- /Audio/Effects/wood_destroy_heavy1.ogg
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- type: soundCollection
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id: MetalCrunch
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files:
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- /Audio/Effects/metal_crunch.ogg
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- type: soundCollection
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id: MetalBreak
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files:
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- /Audio/Effects/metal_break1.ogg
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- /Audio/Effects/metal_break2.ogg
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- /Audio/Effects/metal_break3.ogg
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- /Audio/Effects/metal_break4.ogg
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- /Audio/Effects/metal_break5.ogg
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- type: soundCollection
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id: MetalGlassBreak
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files:
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- /Audio/Effects/metal_glass_break1.ogg
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- /Audio/Effects/metal_glass_break2.ogg
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- type: soundCollection
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id: MetalSlam
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files:
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- /Audio/Effects/metal_slam1.ogg
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- /Audio/Effects/metal_slam2.ogg
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- /Audio/Effects/metal_slam3.ogg
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- /Audio/Effects/metal_slam4.ogg
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- /Audio/Effects/metal_slam5.ogg
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@@ -1,6 +0,0 @@
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- type: soundCollection
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id: GlassBreak
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files:
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- /Audio/Effects/glass_break1.ogg
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- /Audio/Effects/glass_break2.ogg
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- /Audio/Effects/glass_break3.ogg
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29
Resources/Prototypes/SoundCollections/hit_impacts.yml
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29
Resources/Prototypes/SoundCollections/hit_impacts.yml
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- type: soundCollection
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id: MetalThud
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files:
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- /Audio/Effects/metal_thud1.ogg
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- /Audio/Effects/metal_thud2.ogg
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- /Audio/Effects/metal_thud3.ogg
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- type: soundCollection
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id: MetalScrape
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files:
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- /Audio/Effects/metal_scrape1.ogg
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- /Audio/Effects/metal_scrape2.ogg
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- /Audio/Effects/metal_scrape3.ogg
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- type: soundCollection
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id: WeakHit
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files:
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- /Audio/Effects/weak_hit1.ogg
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- /Audio/Effects/weak_hit2.ogg
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- type: soundCollection
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id: GlassSmack
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files:
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- /Audio/Effects/glass_smack.ogg
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- type: soundCollection
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id: GlassSmash
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files:
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- /Audio/Effects/glass_smash.ogg
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@@ -20,9 +20,9 @@
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- /Audio/Effects/bodyfall4.ogg
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- /Audio/Effects/demon_dies.ogg
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- /Audio/Effects/demon_attack1.ogg
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- /Audio/Effects/bang.ogg
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- /Audio/Effects/clang.ogg
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- /Audio/Effects/metalbreak.ogg
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- /Audio/Effects/metal_slam1.ogg
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- /Audio/Effects/metal_slam5.ogg
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- /Audio/Effects/minibombcountdown.ogg
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- /Audio/Effects/sadtrombone.ogg
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- /Audio/Effects/sparks1.ogg
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