Destruction & impact sound rework pass 1 (#24282)

* Various sounds ported

* Replace wall_bonk.ogg

* Metal/metalglass break sound pass

* Replace metalbreak.ogg

* Replace woodhit

* Replcae tap.ogg n some smack uses

* Fix lint

* Replace bang.ogg and some instances of hit_kick.ogg

* couple more

* fix wood sound

* i may be stupid

* le attributing

* bro what

* standardize more destruction sounds

* fix melee hit sound cutting off

* window threshold sounds and remove `destroySound` it literally doesnt exist
This commit is contained in:
Kara
2024-01-19 08:33:07 -07:00
committed by GitHub
parent bdb1399ada
commit 818b07ecf8
157 changed files with 455 additions and 236 deletions

View File

@@ -100,7 +100,7 @@ public sealed partial class DoorComponent : Component
/// Sound to play when a disarmed (hands comp with 0 hands) entity opens the door. What?
/// </summary>
[DataField("tryOpenDoorSound")]
public SoundSpecifier TryOpenDoorSound = new SoundPathSpecifier("/Audio/Effects/bang.ogg");
public SoundSpecifier TryOpenDoorSound = new SoundCollectionSpecifier("MetalSlam");
/// <summary>
/// Sound to play when door has been emagged or possibly electrically tampered