Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported * Replace wall_bonk.ogg * Metal/metalglass break sound pass * Replace metalbreak.ogg * Replace woodhit * Replcae tap.ogg n some smack uses * Fix lint * Replace bang.ogg and some instances of hit_kick.ogg * couple more * fix wood sound * i may be stupid * le attributing * bro what * standardize more destruction sounds * fix melee hit sound cutting off * window threshold sounds and remove `destroySound` it literally doesnt exist
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@@ -100,7 +100,7 @@ public sealed partial class DoorComponent : Component
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/// Sound to play when a disarmed (hands comp with 0 hands) entity opens the door. What?
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/// </summary>
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[DataField("tryOpenDoorSound")]
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public SoundSpecifier TryOpenDoorSound = new SoundPathSpecifier("/Audio/Effects/bang.ogg");
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public SoundSpecifier TryOpenDoorSound = new SoundCollectionSpecifier("MetalSlam");
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/// <summary>
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/// Sound to play when door has been emagged or possibly electrically tampered
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