Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported * Replace wall_bonk.ogg * Metal/metalglass break sound pass * Replace metalbreak.ogg * Replace woodhit * Replcae tap.ogg n some smack uses * Fix lint * Replace bang.ogg and some instances of hit_kick.ogg * couple more * fix wood sound * i may be stupid * le attributing * bro what * standardize more destruction sounds * fix melee hit sound cutting off * window threshold sounds and remove `destroySound` it literally doesnt exist
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@@ -8,7 +8,7 @@ public sealed partial class ImmovableRodComponent : Component
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public int MobCount = 0;
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[DataField("hitSound")]
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public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Effects/bang.ogg");
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public SoundSpecifier Sound = new SoundCollectionSpecifier("MetalSlam");
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[DataField("hitSoundProbability")]
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public float HitSoundProbability = 0.1f;
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