Destruction & impact sound rework pass 1 (#24282)

* Various sounds ported

* Replace wall_bonk.ogg

* Metal/metalglass break sound pass

* Replace metalbreak.ogg

* Replace woodhit

* Replcae tap.ogg n some smack uses

* Fix lint

* Replace bang.ogg and some instances of hit_kick.ogg

* couple more

* fix wood sound

* i may be stupid

* le attributing

* bro what

* standardize more destruction sounds

* fix melee hit sound cutting off

* window threshold sounds and remove `destroySound` it literally doesnt exist
This commit is contained in:
Kara
2024-01-19 08:33:07 -07:00
committed by GitHub
parent bdb1399ada
commit 818b07ecf8
157 changed files with 455 additions and 236 deletions

View File

@@ -106,7 +106,6 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.Multiple(() =>
{
Assert.That(actsThreshold.Acts, Is.EqualTo(ThresholdActs.Breakage));
Assert.That(audio.GetSound(soundThreshold.Sound), Is.EqualTo("/Audio/Effects/woodhit.ogg"));
Assert.That(spawnThreshold.Spawn, Is.Not.Null);
Assert.That(spawnThreshold.Spawn, Has.Count.EqualTo(1));
Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId));
@@ -173,7 +172,6 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.Multiple(() =>
{
Assert.That(actsThreshold.Acts, Is.EqualTo(ThresholdActs.Breakage));
Assert.That(audio.GetSound(soundThreshold.Sound), Is.EqualTo("/Audio/Effects/woodhit.ogg"));
Assert.That(spawnThreshold.Spawn, Is.Not.Null);
Assert.That(spawnThreshold.Spawn, Has.Count.EqualTo(1));
Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId));
@@ -236,7 +234,6 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.Multiple(() =>
{
Assert.That(actsThreshold.Acts, Is.EqualTo(ThresholdActs.Breakage));
Assert.That(audio.GetSound(soundThreshold.Sound), Is.EqualTo("/Audio/Effects/woodhit.ogg"));
Assert.That(spawnThreshold.Spawn, Is.Not.Null);
Assert.That(spawnThreshold.Spawn, Has.Count.EqualTo(1));
Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId));