Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported * Replace wall_bonk.ogg * Metal/metalglass break sound pass * Replace metalbreak.ogg * Replace woodhit * Replcae tap.ogg n some smack uses * Fix lint * Replace bang.ogg and some instances of hit_kick.ogg * couple more * fix wood sound * i may be stupid * le attributing * bro what * standardize more destruction sounds * fix melee hit sound cutting off * window threshold sounds and remove `destroySound` it literally doesnt exist
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@@ -106,7 +106,6 @@ namespace Content.IntegrationTests.Tests.Destructible
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Assert.Multiple(() =>
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{
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Assert.That(actsThreshold.Acts, Is.EqualTo(ThresholdActs.Breakage));
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Assert.That(audio.GetSound(soundThreshold.Sound), Is.EqualTo("/Audio/Effects/woodhit.ogg"));
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Assert.That(spawnThreshold.Spawn, Is.Not.Null);
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Assert.That(spawnThreshold.Spawn, Has.Count.EqualTo(1));
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Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId));
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@@ -173,7 +172,6 @@ namespace Content.IntegrationTests.Tests.Destructible
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Assert.Multiple(() =>
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{
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Assert.That(actsThreshold.Acts, Is.EqualTo(ThresholdActs.Breakage));
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Assert.That(audio.GetSound(soundThreshold.Sound), Is.EqualTo("/Audio/Effects/woodhit.ogg"));
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Assert.That(spawnThreshold.Spawn, Is.Not.Null);
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Assert.That(spawnThreshold.Spawn, Has.Count.EqualTo(1));
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Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId));
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@@ -236,7 +234,6 @@ namespace Content.IntegrationTests.Tests.Destructible
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Assert.Multiple(() =>
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{
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Assert.That(actsThreshold.Acts, Is.EqualTo(ThresholdActs.Breakage));
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Assert.That(audio.GetSound(soundThreshold.Sound), Is.EqualTo("/Audio/Effects/woodhit.ogg"));
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Assert.That(spawnThreshold.Spawn, Is.Not.Null);
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Assert.That(spawnThreshold.Spawn, Has.Count.EqualTo(1));
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Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId));
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