Added bolts to airlocks (#1138)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
@@ -97,7 +97,7 @@ namespace Content.Client.GameObjects.Components.Doors
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{
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if (component.Owner.Deleted)
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return;
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
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if (!component.TryGetData(DoorVisuals.VisualState, out DoorVisualState state))
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@@ -106,11 +106,13 @@ namespace Content.Client.GameObjects.Components.Doors
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}
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var unlitVisible = true;
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var boltedVisible = false;
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switch (state)
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{
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case DoorVisualState.Closed:
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sprite.LayerSetState(DoorVisualLayers.Base, "closed");
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sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
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sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted");
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sprite.LayerSetState(WiresVisualizer2D.WiresVisualLayers.MaintenancePanel, "panel_open");
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break;
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case DoorVisualState.Closing:
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@@ -143,14 +145,20 @@ namespace Content.Client.GameObjects.Components.Doors
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{
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unlitVisible = false;
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}
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if (component.TryGetData(DoorVisuals.BoltLights, out bool lights) && lights)
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{
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boltedVisible = true;
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}
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sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
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sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, unlitVisible && boltedVisible);
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}
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}
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public enum DoorVisualLayers
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{
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Base,
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BaseUnlit
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BaseUnlit,
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BaseBolted
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}
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}
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@@ -2,15 +2,16 @@
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using System.Threading;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using Content.Server.GameObjects.Components.VendingMachines;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.Components.Doors;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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@@ -53,6 +54,32 @@ namespace Content.Server.GameObjects.Components.Doors
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}
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}
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private bool _boltsDown;
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private bool BoltsDown
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{
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get => _boltsDown;
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set
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{
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_boltsDown = value;
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UpdateWiresStatus();
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UpdateBoltLightStatus();
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}
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}
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private bool _boltLightsWirePulsed = true;
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private bool BoltLightsVisible
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{
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get => _boltLightsWirePulsed && BoltsDown && IsPowered() && State == DoorState.Closed;
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set
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{
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_boltLightsWirePulsed = value;
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UpdateWiresStatus();
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UpdateBoltLightStatus();
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}
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}
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private void UpdateWiresStatus()
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{
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var powerLight = new StatusLightData(Color.Yellow, StatusLightState.On, "POWR");
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@@ -66,9 +93,14 @@ namespace Content.Server.GameObjects.Components.Doors
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powerLight = new StatusLightData(Color.Red, StatusLightState.On, "POWR");
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}
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var boltStatus =
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new StatusLightData(Color.Red, BoltsDown ? StatusLightState.On : StatusLightState.Off, "BOLT");
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var boltLightsStatus = new StatusLightData(Color.Lime,
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_boltLightsWirePulsed ? StatusLightState.On : StatusLightState.Off, "BLTL");
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_wires.SetStatus(AirlockWireStatus.PowerIndicator, powerLight);
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_wires.SetStatus(1, new StatusLightData(Color.Red, StatusLightState.Off, "BOLT"));
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_wires.SetStatus(2, new StatusLightData(Color.Lime, StatusLightState.On, "BLTL"));
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_wires.SetStatus(AirlockWireStatus.BoltIndicator, boltStatus);
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_wires.SetStatus(AirlockWireStatus.BoltLightIndicator, boltLightsStatus);
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_wires.SetStatus(3, new StatusLightData(Color.Purple, StatusLightState.BlinkingSlow, "AICT"));
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_wires.SetStatus(4, new StatusLightData(Color.Orange, StatusLightState.Off, "TIME"));
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_wires.SetStatus(5, new StatusLightData(Color.Red, StatusLightState.Off, "SAFE"));
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@@ -84,8 +116,16 @@ namespace Content.Server.GameObjects.Components.Doors
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private void UpdatePowerCutStatus()
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{
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_powerReceiver.PowerDisabled = PowerWiresPulsed ||
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_wires.IsWireCut(Wires.MainPower) ||
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_wires.IsWireCut(Wires.BackupPower);
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_wires.IsWireCut(Wires.MainPower) ||
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_wires.IsWireCut(Wires.BackupPower);
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}
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private void UpdateBoltLightStatus()
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{
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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appearance.SetData(DoorVisuals.BoltLights, BoltLightsVisible);
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}
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}
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protected override DoorState State
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@@ -95,6 +135,8 @@ namespace Content.Server.GameObjects.Components.Doors
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base.State = value;
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// Only show the maintenance panel if the airlock is closed
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_wires.IsPanelVisible = value != DoorState.Open;
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// If the door is closed, we should look if the bolt was locked while closing
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UpdateBoltLightStatus();
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}
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}
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@@ -123,6 +165,9 @@ namespace Content.Server.GameObjects.Components.Doors
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{
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appearance.SetData(DoorVisuals.Powered, e.Powered);
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}
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// BoltLights also got out
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UpdateBoltLightStatus();
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}
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protected override void ActivateImpl(ActivateEventArgs args)
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@@ -151,17 +196,31 @@ namespace Content.Server.GameObjects.Components.Doors
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/// <see cref="MainPower"/>
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BackupPower,
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/// <summary>
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/// Pulsing causes for bolts to toggle (but only raise if power is on)
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/// Cutting causes Bolts to drop
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/// Mending does nothing
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/// </summary>
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Bolts,
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/// <summary>
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/// Pulsing causes light to toggle
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/// Cutting causes light to go out
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/// Mending causes them to go on again
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/// </summary>
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BoltLight,
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}
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public void RegisterWires(WiresComponent.WiresBuilder builder)
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{
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builder.CreateWire(Wires.MainPower);
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builder.CreateWire(Wires.BackupPower);
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builder.CreateWire(1);
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builder.CreateWire(2);
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builder.CreateWire(3);
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builder.CreateWire(Wires.Bolts);
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builder.CreateWire(Wires.BoltLight);
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builder.CreateWire(4);
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/*builder.CreateWire(5);
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builder.CreateWire(5);
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/*
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builder.CreateWire(6);
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builder.CreateWire(7);
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builder.CreateWire(8);
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@@ -186,6 +245,24 @@ namespace Content.Server.GameObjects.Components.Doors
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() => PowerWiresPulsed = false,
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_powerWiresPulsedTimerCancel.Token);
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break;
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case Wires.Bolts:
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if (!BoltsDown)
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{
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SetBoltsWithAudio(true);
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}
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else
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{
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if (IsPowered()) // only raise again if powered
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{
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SetBoltsWithAudio(false);
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}
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}
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break;
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case Wires.BoltLight:
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// we need to change the property here to set the appearance again
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BoltLightsVisible = !_boltLightsWirePulsed;
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break;
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}
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}
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@@ -199,6 +276,22 @@ namespace Content.Server.GameObjects.Components.Doors
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_powerWiresPulsedTimerCancel?.Cancel();
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PowerWiresPulsed = false;
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break;
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case Wires.BoltLight:
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BoltLightsVisible = true;
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break;
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}
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}
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if (args.Action == Cut)
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{
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switch (args.Identifier)
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{
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case Wires.Bolts:
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SetBoltsWithAudio(true);
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break;
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case Wires.BoltLight:
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BoltLightsVisible = false;
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break;
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}
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}
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@@ -208,17 +301,17 @@ namespace Content.Server.GameObjects.Components.Doors
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public override bool CanOpen()
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{
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return IsPowered();
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return IsPowered() && !IsBolted();
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}
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public override bool CanClose()
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{
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return IsPowered();
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return IsPowered() && !IsBolted();
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}
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public override void Deny()
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{
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if (!IsPowered())
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if (!IsPowered() || IsBolted())
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{
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return;
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}
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@@ -226,6 +319,11 @@ namespace Content.Server.GameObjects.Components.Doors
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base.Deny();
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}
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private bool IsBolted()
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{
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return _boltsDown;
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}
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private bool IsPowered()
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{
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return _powerReceiver.Powered;
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@@ -251,10 +349,18 @@ namespace Content.Server.GameObjects.Components.Doors
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if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Prying)) return false;
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if (IsBolted())
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{
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var notify = IoCManager.Resolve<IServerNotifyManager>();
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notify.PopupMessage(Owner, eventArgs.User,
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Loc.GetString("The airlock's bolts prevent it from being forced!"));
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return true;
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}
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if (IsPowered())
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{
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var notify = IoCManager.Resolve<IServerNotifyManager>();
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notify.PopupMessage(Owner, eventArgs.User, "The powered motors block your efforts!");
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notify.PopupMessage(Owner, eventArgs.User, Loc.GetString("The powered motors block your efforts!"));
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return true;
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}
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@@ -265,5 +371,18 @@ namespace Content.Server.GameObjects.Components.Doors
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return true;
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}
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public void SetBoltsWithAudio(bool newBolts)
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||||
{
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||||
if (newBolts == BoltsDown)
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||||
{
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||||
return;
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||||
}
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||||
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BoltsDown = newBolts;
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||||
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity(newBolts ? "/Audio/machines/boltsdown.ogg" : "/Audio/machines/boltsup.ogg", Owner);
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}
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||||
}
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||||
}
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||||
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||||
@@ -1,4 +1,4 @@
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||||
using System;
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
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||||
namespace Content.Shared.GameObjects.Components.Doors
|
||||
@@ -7,5 +7,7 @@ namespace Content.Shared.GameObjects.Components.Doors
|
||||
public enum AirlockWireStatus
|
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{
|
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PowerIndicator,
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BoltIndicator,
|
||||
BoltLightIndicator,
|
||||
}
|
||||
}
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||||
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||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
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||||
namespace Content.Shared.GameObjects.Components.Doors
|
||||
@@ -8,7 +8,8 @@ namespace Content.Shared.GameObjects.Components.Doors
|
||||
public enum DoorVisuals
|
||||
{
|
||||
VisualState,
|
||||
Powered
|
||||
Powered,
|
||||
BoltLights
|
||||
}
|
||||
|
||||
[NetSerializable]
|
||||
|
||||
BIN
Resources/Audio/machines/boltsdown.ogg
Normal file
BIN
Resources/Audio/machines/boltsup.ogg
Normal file
@@ -15,6 +15,9 @@
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||||
- state: closed_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||
- state: bolted
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||
- state: panel_open
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: Icon
|
||||
|
||||
BIN
Resources/Textures/Buildings/Doors/airlock_basic.rsi/bolted.png
Normal file
|
After Width: | Height: | Size: 147 B |
|
Before Width: | Height: | Size: 933 B |
@@ -62,7 +62,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "locked",
|
||||
"name": "bolted",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
|
||||
BIN
Resources/Textures/Buildings/Doors/airlock_cargo.rsi/bolted.png
Normal file
|
After Width: | Height: | Size: 147 B |
|
Before Width: | Height: | Size: 1.1 KiB |
@@ -1 +1 @@
|
||||
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/d86e175508b8553ca8396f39f2af7ecec4595375/icons/obj/doors/Doormining.dmi", "states": [{"name": "closed", "directions": 1, "delays": [[1.0]]}, {"name": "closed_unlit", "directions": 1, "delays": [[]]}, {"name": "closing", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "closing_unlit", "directions": 1, "delays": [[0.5, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "deny", "directions": 1, "delays": [[0.1, 0.1, 0.1]]}, {"name": "locked", "directions": 1, "delays": [[1.0]]}, {"name": "open", "directions": 1, "delays": [[1.0]]}, {"name": "opening", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "opening_unlit", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.5]]}, {"name": "panel_closing", "directions": 1, "delays": [[0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.4]]}, {"name": "panel_open", "directions": 1, "delays": [[1.0]]}, {"name": "panel_opening", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "spark", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "sparks_broken", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "sparks_damaged", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 1.7]]}, {"name": "sparks_open", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "welded", "directions": 1, "delays": [[1.0]]}]}
|
||||
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/d86e175508b8553ca8396f39f2af7ecec4595375/icons/obj/doors/Doormining.dmi", "states": [{"name": "closed", "directions": 1, "delays": [[1.0]]}, {"name": "closed_unlit", "directions": 1, "delays": [[]]}, {"name": "closing", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "closing_unlit", "directions": 1, "delays": [[0.5, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "deny", "directions": 1, "delays": [[0.1, 0.1, 0.1]]}, {"name": "bolted", "directions": 1, "delays": [[1.0]]}, {"name": "open", "directions": 1, "delays": [[1.0]]}, {"name": "opening", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "opening_unlit", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.5]]}, {"name": "panel_closing", "directions": 1, "delays": [[0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.4]]}, {"name": "panel_open", "directions": 1, "delays": [[1.0]]}, {"name": "panel_opening", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "spark", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "sparks_broken", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "sparks_damaged", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 1.7]]}, {"name": "sparks_open", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "welded", "directions": 1, "delays": [[1.0]]}]}
|
||||
|
After Width: | Height: | Size: 147 B |
|
Before Width: | Height: | Size: 1.1 KiB |
@@ -1 +1 @@
|
||||
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{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/d86e175508b8553ca8396f39f2af7ecec4595375/icons/obj/doors/Doorminingglass.dmi", "states": [{"name": "closed", "directions": 1, "delays": [[1.0]]}, {"name": "closed_unlit", "directions": 1, "delays": [[]]}, {"name": "closing", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "closing_unlit", "directions": 1, "delays": [[0.5, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "deny", "directions": 1, "delays": [[0.1, 0.1, 0.1]]}, {"name": "bolted", "directions": 1, "delays": [[1.0]]}, {"name": "open", "directions": 1, "delays": [[1.0]]}, {"name": "opening", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "opening_unlit", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.5]]}, {"name": "panel_closing", "directions": 1, "delays": [[0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.4]]}, {"name": "panel_open", "directions": 1, "delays": [[1.0]]}, {"name": "panel_opening", "directions": 1, "delays": [[0.2, 0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.3]]}, {"name": "spark", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "sparks_broken", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "sparks_damaged", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 1.7]]}, {"name": "sparks_open", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "welded", "directions": 1, "delays": [[1.0]]}]}
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@@ -62,7 +62,7 @@
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||||
]
|
||||
},
|
||||
{
|
||||
"name": "locked",
|
||||
"name": "bolted",
|
||||
"directions": 1,
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||||
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|
||||
[
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@@ -62,7 +62,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "locked",
|
||||
"name": "bolted",
|
||||
"directions": 1,
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||||
"delays": [
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||||
[
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||||
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||||
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@@ -62,7 +62,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "locked",
|
||||
"name": "bolted",
|
||||
"directions": 1,
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"delays": [
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[
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|
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@@ -62,7 +62,7 @@
|
||||
]
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||||
},
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||||
{
|
||||
"name": "locked",
|
||||
"name": "bolted",
|
||||
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[
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|
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@@ -59,7 +59,7 @@
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||||
{
|
||||
"name": "locked",
|
||||
"name": "bolted",
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||||
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After Width: | Height: | Size: 147 B |
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BIN
Resources/Textures/Buildings/Doors/airlock_glass.rsi/bolted.png
Normal file
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After Width: | Height: | Size: 147 B |
|
Before Width: | Height: | Size: 416 B |
@@ -62,7 +62,7 @@
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||||
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{
|
||||
"name": "locked",
|
||||
"name": "bolted",
|
||||
"directions": 1,
|
||||
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[
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BIN
Resources/Textures/Buildings/Doors/airlock_maint.rsi/bolted.png
Normal file
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After Width: | Height: | Size: 147 B |
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Before Width: | Height: | Size: 936 B |
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{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/d86e175508b8553ca8396f39f2af7ecec4595375/icons/obj/doors/Doormaint_rnd.dmi", "states": [{"name": "closed", "directions": 1, "delays": [[1.0]]}, {"name": "closed_unlit", "directions": 1, "delays": [[1]]}, {"name": "closing", "directions": 1, "delays": [[0.2, 0.1, 0.1, 0.1, 0.1, 0.6]]}, {"name": "closing_unlit", "directions": 1, "delays": [[0.2, 0.1, 0.1, 0.1, 0.1, 0.6]]}, {"name": "deny", "directions": 1, "delays": [[0.1, 0.1, 0.1]]}, {"name": "bolted", "directions": 1, "delays": [[1.0]]}, {"name": "open", "directions": 1, "delays": [[1.0]]}, {"name": "opening", "directions": 1, "delays": [[0.2, 0.1, 0.1, 0.1, 0.1, 0.6]]}, {"name": "opening_unlit", "directions": 1, "delays": [[0.2, 0.1, 0.1, 0.1, 0.1, 0.6]]}, {"name": "panel_closing", "directions": 1, "delays": [[0.2, 0.1, 0.1, 0.1, 0.1, 0.6]]}, {"name": "panel_open", "directions": 1, "delays": [[1.0]]}, {"name": "panel_opening", "directions": 1, "delays": [[0.2, 0.1, 0.1, 0.1, 0.1, 0.6]]}, {"name": "spark", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "sparks_broken", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "sparks_damaged", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 1.7]]}, {"name": "sparks_open", "directions": 1, "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "welded", "directions": 1, "delays": [[1.0]]}]}
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After Width: | Height: | Size: 337 B |
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Before Width: | Height: | Size: 1.0 KiB |
@@ -1 +1 @@
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|
After Width: | Height: | Size: 147 B |
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Before Width: | Height: | Size: 1.1 KiB |
@@ -62,7 +62,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "locked",
|
||||
"name": "bolted",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
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|
After Width: | Height: | Size: 147 B |
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Before Width: | Height: | Size: 1.1 KiB |
@@ -62,7 +62,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "locked",
|
||||
"name": "bolted",
|
||||
"directions": 1,
|
||||
"delays": [
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||||
[
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||||
|
||||
|
After Width: | Height: | Size: 147 B |
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Before Width: | Height: | Size: 1.1 KiB |
@@ -62,7 +62,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "locked",
|
||||
"name": "bolted",
|
||||
"directions": 1,
|
||||
"delays": [
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||||
[
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||||
|
||||
|
After Width: | Height: | Size: 147 B |
|
Before Width: | Height: | Size: 1.1 KiB |
@@ -62,7 +62,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "locked",
|
||||
"name": "bolted",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
|
||||
|
After Width: | Height: | Size: 147 B |
|
Before Width: | Height: | Size: 1.1 KiB |
@@ -62,7 +62,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "locked",
|
||||
"name": "bolted",
|
||||
"directions": 1,
|
||||
"delays": [
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[
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|
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|
After Width: | Height: | Size: 147 B |
|
Before Width: | Height: | Size: 1.2 KiB |
@@ -62,7 +62,7 @@
|
||||
]
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||||
{
|
||||
"name": "locked",
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||||
"name": "bolted",
|
||||
"directions": 1,
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||||
"delays": [
|
||||
[
|
||||
|
||||