Gateway destinations (#21040)
* Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
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@@ -47,4 +47,10 @@ public sealed partial class PortalComponent : Component
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/// </remarks>
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[DataField("maxTeleportRadius")]
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public float? MaxTeleportRadius;
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/// <summary>
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/// Should we teleport randomly if nothing is linked.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool RandomTeleport = true;
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}
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