Gateway destinations (#21040)
* Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
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@@ -11,8 +11,6 @@ namespace Content.Shared.Parallax.Biomes;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), Access(typeof(SharedBiomeSystem))]
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public sealed partial class BiomeComponent : Component
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{
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public FastNoiseLite Noise = new();
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[ViewVariables(VVAccess.ReadWrite), DataField("seed")]
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[AutoNetworkedField]
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public int Seed = -1;
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