Gateway destinations (#21040)
* Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
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Content.Shared/Gateway/SharedGatewayGeneratorSystem.cs
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Content.Shared/Gateway/SharedGatewayGeneratorSystem.cs
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using Robust.Shared.Serialization;
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namespace Content.Shared.Gateway;
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/// <summary>
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/// Sent from client to server upon taking a gateway destination.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class GatewayDestinationMessage : EntityEventArgs
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{
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public int Index;
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}
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