Gateway destinations (#21040)
* Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
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@@ -27,9 +27,8 @@ public sealed class PlanetCommand : IConsoleCommand
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public string Command => $"planet";
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public string Command => "planet";
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public string Description => Loc.GetString("cmd-planet-desc");
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public string Help => Loc.GetString("cmd-planet-help", ("command", Command));
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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@@ -60,46 +59,10 @@ public sealed class PlanetCommand : IConsoleCommand
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return;
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}
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var mapUid = _mapManager.GetMapEntityId(mapId);
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MetaDataComponent? metadata = null;
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var biome = _entManager.EnsureComponent<BiomeComponent>(mapUid);
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var biomeSystem = _entManager.System<BiomeSystem>();
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biomeSystem.SetSeed(biome, _random.Next());
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biomeSystem.SetTemplate(biome, biomeTemplate);
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_entManager.Dirty(biome);
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var mapUid = _mapManager.GetMapEntityId(mapId);
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biomeSystem.EnsurePlanet(mapUid, biomeTemplate);
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var gravity = _entManager.EnsureComponent<GravityComponent>(mapUid);
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gravity.Enabled = true;
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gravity.Inherent = true;
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_entManager.Dirty(gravity, metadata);
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// Day lighting
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// Daylight: #D8B059
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// Midday: #E6CB8B
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// Moonlight: #2b3143
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// Lava: #A34931
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var light = _entManager.EnsureComponent<MapLightComponent>(mapUid);
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light.AmbientLightColor = Color.FromHex("#D8B059");
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_entManager.Dirty(light, metadata);
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// Atmos
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var atmos = _entManager.EnsureComponent<MapAtmosphereComponent>(mapUid);
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var moles = new float[Atmospherics.AdjustedNumberOfGases];
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moles[(int) Gas.Oxygen] = 21.824779f;
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moles[(int) Gas.Nitrogen] = 82.10312f;
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var mixture = new GasMixture(2500)
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{
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Temperature = 293.15f,
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Moles = moles,
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};
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_entManager.System<AtmosphereSystem>().SetMapAtmosphere(mapUid, false, mixture, atmos);
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_entManager.EnsureComponent<MapGridComponent>(mapUid);
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shell.WriteLine(Loc.GetString("cmd-planet-success", ("mapId", mapId)));
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}
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