Gateway destinations (#21040)

* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
This commit is contained in:
metalgearsloth
2023-11-15 13:23:40 +11:00
committed by GitHub
parent 67a3c3a6a3
commit 816ee2e1ab
51 changed files with 1562 additions and 959 deletions

View File

@@ -0,0 +1,37 @@
namespace Content.Server.Gateway.Components;
/// <summary>
/// Destination created by <see cref="GatewayGeneratorComponent"/>
/// </summary>
[RegisterComponent]
public sealed partial class GatewayGeneratorDestinationComponent : Component
{
/// <summary>
/// Generator that created this destination.
/// </summary>
[DataField]
public EntityUid Generator;
/// <summary>
/// Is the map locked from being used still or unlocked.
/// Used in conjunction with the attached generator's NextUnlock.
/// </summary>
[DataField]
public bool Locked = true;
[DataField]
public bool Loaded;
/// <summary>
/// Seed used for this destination.
/// </summary>
[DataField]
public int Seed;
/// <summary>
/// Origin of the gateway.
/// </summary>
[DataField]
public Vector2i Origin;
}