Gateway destinations (#21040)
* Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
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namespace Content.Server.Gateway.Components;
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/// <summary>
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/// Destination created by <see cref="GatewayGeneratorComponent"/>
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/// </summary>
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[RegisterComponent]
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public sealed partial class GatewayGeneratorDestinationComponent : Component
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{
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/// <summary>
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/// Generator that created this destination.
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/// </summary>
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[DataField]
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public EntityUid Generator;
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/// <summary>
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/// Is the map locked from being used still or unlocked.
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/// Used in conjunction with the attached generator's NextUnlock.
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/// </summary>
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[DataField]
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public bool Locked = true;
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[DataField]
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public bool Loaded;
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/// <summary>
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/// Seed used for this destination.
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/// </summary>
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[DataField]
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public int Seed;
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/// <summary>
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/// Origin of the gateway.
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/// </summary>
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[DataField]
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public Vector2i Origin;
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}
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