Gateway destinations (#21040)

* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
This commit is contained in:
metalgearsloth
2023-11-15 13:23:40 +11:00
committed by GitHub
parent 67a3c3a6a3
commit 816ee2e1ab
51 changed files with 1562 additions and 959 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.Gateway.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Utility;
namespace Content.Server.Gateway.Components;
@@ -10,6 +11,25 @@ namespace Content.Server.Gateway.Components;
[RegisterComponent, Access(typeof(GatewaySystem))]
public sealed partial class GatewayComponent : Component
{
/// <summary>
/// Whether this destination is shown in the gateway ui.
/// If you are making a gateway for an admeme set this once you are ready for players to select it.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Enabled;
/// <summary>
/// Can the gateway be interacted with? If false then only settable via admins / mappers.
/// </summary>
[DataField]
public bool Interactable = true;
/// <summary>
/// Name as it shows up on the ui of station gateways.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public FormattedMessage Name = new();
/// <summary>
/// Sound to play when opening the portal.
/// </summary>
@@ -32,24 +52,14 @@ public sealed partial class GatewayComponent : Component
public SoundSpecifier AccessDeniedSound = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
/// <summary>
/// Every other gateway destination on the server.
/// Cooldown between opening portal / closing.
/// </summary>
/// <remarks>
/// Added on startup and when a new destination portal is created.
/// </remarks>
[DataField]
public HashSet<EntityUid> Destinations = new();
public TimeSpan Cooldown = TimeSpan.FromSeconds(30);
/// <summary>
/// The time at which the portal will be closed.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan NextClose;
/// <summary>
/// The time at which the portal was last opened.
/// Only used for UI.
/// The time at which the portal can next be opened.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan LastOpen;
public TimeSpan NextReady;
}