Gateway destinations (#21040)

* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
This commit is contained in:
metalgearsloth
2023-11-15 13:23:40 +11:00
committed by GitHub
parent 67a3c3a6a3
commit 816ee2e1ab
51 changed files with 1562 additions and 959 deletions

View File

@@ -0,0 +1,27 @@
using Content.Client.Parallax;
using Content.Client.Weather;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
namespace Content.Client.Overlays;
public sealed class StencilOverlaySystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly ParallaxSystem _parallax = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly WeatherSystem _weather = default!;
public override void Initialize()
{
base.Initialize();
_overlay.AddOverlay(new StencilOverlay(_parallax, _transform, _sprite, _weather));
}
public override void Shutdown()
{
base.Shutdown();
_overlay.RemoveOverlay<StencilOverlay>();
}
}