Gateway destinations (#21040)
* Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using System.Numerics;
|
||||
using Content.Client.Computer;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
@@ -19,30 +20,55 @@ public sealed partial class GatewayWindow : FancyWindow,
|
||||
private readonly IGameTiming _timing;
|
||||
|
||||
public event Action<NetEntity>? OpenPortal;
|
||||
private List<(NetEntity, string, TimeSpan, bool)> _destinations = default!;
|
||||
private NetEntity? _current;
|
||||
private TimeSpan _nextClose;
|
||||
private TimeSpan _lastOpen;
|
||||
private List<Label> _readyLabels = default!;
|
||||
private List<Button> _openButtons = default!;
|
||||
private List<GatewayDestinationData> _destinations = new();
|
||||
|
||||
public GatewayWindow()
|
||||
public readonly NetEntity Owner;
|
||||
|
||||
private NetEntity? _current;
|
||||
private TimeSpan _nextReady;
|
||||
private TimeSpan _cooldown;
|
||||
|
||||
private TimeSpan _unlockTime;
|
||||
private TimeSpan _nextUnlock;
|
||||
|
||||
/// <summary>
|
||||
/// Re-apply the state if the timer has elapsed.
|
||||
/// </summary>
|
||||
private GatewayBoundUserInterfaceState? _lastState;
|
||||
|
||||
/// <summary>
|
||||
/// Are we currently waiting on an unlock timer.
|
||||
/// </summary>
|
||||
private bool _isUnlockPending = true;
|
||||
|
||||
/// <summary>
|
||||
/// Are we currently waiting on a cooldown timer.
|
||||
/// </summary>
|
||||
private bool _isCooldownPending = true;
|
||||
|
||||
public GatewayWindow(NetEntity netEntity)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
var dependencies = IoCManager.Instance!;
|
||||
_timing = dependencies.Resolve<IGameTiming>();
|
||||
Owner = netEntity;
|
||||
|
||||
NextUnlockBar.ForegroundStyleBoxOverride = new StyleBoxFlat(Color.FromHex("#C74EBD"));
|
||||
}
|
||||
|
||||
public void UpdateState(GatewayBoundUserInterfaceState state)
|
||||
{
|
||||
_destinations = state.Destinations;
|
||||
_current = state.Current;
|
||||
_nextClose = state.NextClose;
|
||||
_lastOpen = state.LastOpen;
|
||||
_nextReady = state.NextReady;
|
||||
_cooldown = state.Cooldown;
|
||||
_unlockTime = state.UnlockTime;
|
||||
_nextUnlock = state.NextUnlock;
|
||||
|
||||
_isUnlockPending = _nextUnlock >= _timing.CurTime;
|
||||
_isCooldownPending = _nextReady >= _timing.CurTime;
|
||||
|
||||
Container.DisposeAllChildren();
|
||||
_readyLabels = new List<Label>(_destinations.Count);
|
||||
_openButtons = new List<Button>(_destinations.Count);
|
||||
|
||||
if (_destinations.Count == 0)
|
||||
{
|
||||
@@ -63,38 +89,63 @@ public sealed partial class GatewayWindow : FancyWindow,
|
||||
}
|
||||
|
||||
var now = _timing.CurTime;
|
||||
|
||||
foreach (var dest in _destinations)
|
||||
{
|
||||
var ent = dest.Item1;
|
||||
var name = dest.Item2;
|
||||
var nextReady = dest.Item3;
|
||||
var busy = dest.Item4;
|
||||
var ent = dest.Entity;
|
||||
var name = dest.Name;
|
||||
var locked = dest.Locked && _nextUnlock > _timing.CurTime;
|
||||
|
||||
var box = new BoxContainer()
|
||||
{
|
||||
Orientation = BoxContainer.LayoutOrientation.Horizontal,
|
||||
Margin = new Thickness(5f, 5f)
|
||||
Margin = new Thickness(5f, 5f),
|
||||
};
|
||||
|
||||
box.AddChild(new Label()
|
||||
// HOW DO I ALIGN THESE GOODER
|
||||
var nameLabel = new RichTextLabel()
|
||||
{
|
||||
Text = name
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
SetWidth = 156f,
|
||||
};
|
||||
|
||||
nameLabel.SetMessage(name);
|
||||
box.AddChild(nameLabel);
|
||||
// Buffer
|
||||
box.AddChild(new Control()
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
});
|
||||
|
||||
var readyLabel = new Label
|
||||
bool Pressable() => ent == _current || ent == Owner;
|
||||
|
||||
var buttonStripe = new StripeBack()
|
||||
{
|
||||
Text = ReadyText(now, nextReady, busy),
|
||||
Margin = new Thickness(10f, 0f, 0f, 0f)
|
||||
Visible = locked,
|
||||
HorizontalExpand = true,
|
||||
VerticalExpand = true,
|
||||
Margin = new Thickness(10f, 0f, 0f, 0f),
|
||||
Children =
|
||||
{
|
||||
new Label()
|
||||
{
|
||||
Text = Loc.GetString("gateway-window-locked"),
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
}
|
||||
}
|
||||
};
|
||||
_readyLabels.Add(readyLabel);
|
||||
box.AddChild(readyLabel);
|
||||
|
||||
var openButton = new Button()
|
||||
{
|
||||
Text = Loc.GetString("gateway-window-open-portal"),
|
||||
Pressed = ent == _current,
|
||||
Pressed = Pressable(),
|
||||
ToggleMode = true,
|
||||
Disabled = _current != null || busy || now < nextReady
|
||||
Disabled = now < _nextReady || Pressable(),
|
||||
HorizontalAlignment = HAlignment.Right,
|
||||
Margin = new Thickness(10f, 0f, 0f, 0f),
|
||||
Visible = !locked,
|
||||
SetHeight = 32f,
|
||||
};
|
||||
|
||||
openButton.OnPressed += args =>
|
||||
@@ -102,21 +153,22 @@ public sealed partial class GatewayWindow : FancyWindow,
|
||||
OpenPortal?.Invoke(ent);
|
||||
};
|
||||
|
||||
if (ent == _current)
|
||||
if (Pressable())
|
||||
{
|
||||
openButton.AddStyleClass(StyleBase.ButtonCaution);
|
||||
}
|
||||
|
||||
_openButtons.Add(openButton);
|
||||
box.AddChild(new BoxContainer()
|
||||
var buttonContainer = new BoxContainer()
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
Align = BoxContainer.AlignMode.End,
|
||||
Children =
|
||||
{
|
||||
openButton
|
||||
}
|
||||
});
|
||||
buttonStripe,
|
||||
openButton,
|
||||
},
|
||||
SetSize = new Vector2(128f, 40f),
|
||||
};
|
||||
|
||||
box.AddChild(buttonContainer);
|
||||
|
||||
Container.AddChild(new PanelContainer()
|
||||
{
|
||||
@@ -128,6 +180,8 @@ public sealed partial class GatewayWindow : FancyWindow,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
_lastState = state;
|
||||
}
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
@@ -135,50 +189,66 @@ public sealed partial class GatewayWindow : FancyWindow,
|
||||
base.FrameUpdate(args);
|
||||
|
||||
var now = _timing.CurTime;
|
||||
var dirtyState = false;
|
||||
|
||||
// if its not going to close then show it as empty
|
||||
if (_current == null)
|
||||
if (_nextUnlock == TimeSpan.Zero)
|
||||
{
|
||||
NextCloseBar.Value = 0f;
|
||||
NextUnlockBar.Value = 1f;
|
||||
NextUnlockText.Text = "00:00";
|
||||
}
|
||||
else
|
||||
{
|
||||
var remaining = _nextUnlock - now;
|
||||
if (remaining < TimeSpan.Zero)
|
||||
{
|
||||
if (_isUnlockPending)
|
||||
{
|
||||
dirtyState = true;
|
||||
_isUnlockPending = false;
|
||||
}
|
||||
|
||||
NextUnlockBar.Value = 1f;
|
||||
NextUnlockText.Text = "00:00";
|
||||
}
|
||||
else
|
||||
{
|
||||
NextUnlockBar.Value = 1f - (float) (remaining.TotalSeconds / _unlockTime.TotalSeconds);
|
||||
NextUnlockText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
|
||||
}
|
||||
}
|
||||
|
||||
// if its not going to close then show it as empty
|
||||
if (_current == null || _cooldown == TimeSpan.Zero)
|
||||
{
|
||||
NextReadyBar.Value = 1f;
|
||||
NextCloseText.Text = "00:00";
|
||||
}
|
||||
else
|
||||
{
|
||||
var remaining = _nextClose - _timing.CurTime;
|
||||
var remaining = _nextReady - now;
|
||||
if (remaining < TimeSpan.Zero)
|
||||
{
|
||||
NextCloseBar.Value = 1f;
|
||||
if (_isCooldownPending)
|
||||
{
|
||||
dirtyState = true;
|
||||
_isCooldownPending = false;
|
||||
}
|
||||
|
||||
NextReadyBar.Value = 1f;
|
||||
NextCloseText.Text = "00:00";
|
||||
}
|
||||
else
|
||||
{
|
||||
var openTime = _nextClose - _lastOpen;
|
||||
NextCloseBar.Value = 1f - (float) (remaining / openTime);
|
||||
NextReadyBar.Value = 1f - (float) (remaining.TotalSeconds / _cooldown.TotalSeconds);
|
||||
NextCloseText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < _destinations.Count; i++)
|
||||
if (dirtyState && _lastState != null)
|
||||
{
|
||||
var dest = _destinations[i];
|
||||
var nextReady = dest.Item3;
|
||||
var busy = dest.Item4;
|
||||
_readyLabels[i].Text = ReadyText(now, nextReady, busy);
|
||||
_openButtons[i].Disabled = _current != null || busy || now < nextReady;
|
||||
// Refresh UI buttons.
|
||||
UpdateState(_lastState);
|
||||
}
|
||||
}
|
||||
|
||||
private string ReadyText(TimeSpan now, TimeSpan nextReady, bool busy)
|
||||
{
|
||||
if (busy)
|
||||
return Loc.GetString("gateway-window-already-active");
|
||||
|
||||
if (now < nextReady)
|
||||
{
|
||||
var time = nextReady - now;
|
||||
return Loc.GetString("gateway-window-ready-in", ("time", $"{time.Minutes:00}:{time.Seconds:00}"));
|
||||
}
|
||||
|
||||
return Loc.GetString("gateway-window-ready");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user