Gateway destinations (#21040)
* Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
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@@ -17,7 +17,8 @@ public sealed class GatewayBoundUserInterface : BoundUserInterface
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{
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base.Open();
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_window = new GatewayWindow();
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_window = new GatewayWindow(EntMan.GetNetEntity(Owner));
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_window.OpenPortal += destination =>
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{
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SendMessage(new GatewayOpenPortalMessage(destination));
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