Disable interactions for entities in storage

This commit is contained in:
DrSmugleaf
2020-07-03 23:57:19 +02:00
parent 7f02d46cb4
commit 81647d696e
51 changed files with 81 additions and 9 deletions

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@@ -1,4 +1,5 @@
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility; using Content.Server.Utility;
using Robust.Shared.Containers; using Robust.Shared.Containers;

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@@ -1,4 +1,5 @@
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Operators.Inventory namespace Content.Server.AI.Operators.Inventory

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@@ -2,6 +2,7 @@ using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.Considerations.Clothing namespace Content.Server.AI.Utility.Considerations.Clothing

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@@ -2,6 +2,7 @@ using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
namespace Content.Server.AI.Utility.Considerations.Hands namespace Content.Server.AI.Utility.Considerations.Hands
{ {

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@@ -4,6 +4,7 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Hands; using Content.Server.AI.WorldState.States.Hands;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
namespace Content.Server.AI.Utility.Considerations.Inventory namespace Content.Server.AI.Utility.Considerations.Inventory
{ {

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@@ -3,6 +3,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
namespace Content.Server.AI.Utility.Considerations.Inventory namespace Content.Server.AI.Utility.Considerations.Inventory
{ {

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@@ -6,6 +6,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;

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@@ -5,6 +5,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing; using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves

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@@ -6,6 +6,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;

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@@ -5,6 +5,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing; using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head

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@@ -5,6 +5,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing

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@@ -5,6 +5,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing; using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing

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@@ -5,6 +5,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes

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@@ -5,6 +5,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing; using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes

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@@ -2,6 +2,7 @@ using System.Collections.Generic;
using Content.Server.AI.Utils; using Content.Server.AI.Utils;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations; using JetBrains.Annotations;

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@@ -11,6 +11,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
namespace Content.Server.Chat namespace Content.Server.Chat
{ {

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@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;

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@@ -1,5 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;

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@@ -1,5 +1,6 @@
using System; using System;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;

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@@ -1,3 +1,4 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Server.GameObjects.Components.Container; using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;

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@@ -2,6 +2,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks.Dataflow; using System.Threading.Tasks.Dataflow;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;

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@@ -4,6 +4,7 @@ using Robust.Shared.Utility;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;

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@@ -17,6 +17,8 @@ using Robust.Shared.Localization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System; using System;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Items.Storage;
namespace Content.Server.GameObjects.Components.Interactable namespace Content.Server.GameObjects.Components.Interactable
{ {

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@@ -1,6 +1,7 @@
using System; using System;
using System.Runtime.Remoting; using System.Runtime.Remoting;
using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat; using Content.Server.Interfaces.Chat;

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@@ -3,17 +3,18 @@
using Robust.Shared.Utility; using Robust.Shared.Utility;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items; using Content.Shared.GameObjects.Components.Items;
using Robust.Shared.IoC;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines; using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects namespace Content.Server.GameObjects.Components.Items.Clothing
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(ItemComponent))] [ComponentReference(typeof(ItemComponent))]

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@@ -212,6 +212,11 @@ namespace Content.Server.GameObjects.Components.Items.Storage
private bool AddToContents(IEntity entity) private bool AddToContents(IEntity entity)
{ {
if (!entity.HasComponent<InEntityStorageComponent>())
{
entity.AddComponent<InEntityStorageComponent>();
}
var collidableComponent = Owner.GetComponent<ICollidableComponent>(); var collidableComponent = Owner.GetComponent<ICollidableComponent>();
ICollidableComponent entityCollidableComponent; ICollidableComponent entityCollidableComponent;
if (entity.TryGetComponent(out entityCollidableComponent)) if (entity.TryGetComponent(out entityCollidableComponent))
@@ -273,6 +278,11 @@ namespace Content.Server.GameObjects.Components.Items.Storage
{ {
entityCollidableComponent.CanCollide = true; entityCollidableComponent.CanCollide = true;
} }
if (contained.HasComponent<InEntityStorageComponent>())
{
contained.RemoveComponent<InEntityStorageComponent>();
}
} }
} }
} }
@@ -407,6 +417,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
public void OnDestroy(DestructionEventArgs eventArgs) public void OnDestroy(DestructionEventArgs eventArgs)
{ {
Open = true;
EmptyContents(); EmptyContents();
} }
} }

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@@ -0,0 +1,16 @@
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Items.Storage
{
[RegisterComponent]
public class InEntityStorageComponent : Component, IActionBlocker
{
public override string Name => "InEntityStorage";
public bool CanInteract()
{
return false;
}
}
}

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@@ -17,7 +17,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
namespace Content.Server.GameObjects namespace Content.Server.GameObjects.Components.Items.Storage
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(StoreableComponent))] [ComponentReference(typeof(StoreableComponent))]

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@@ -1,11 +1,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Storage; using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
@@ -24,7 +21,7 @@ using Robust.Shared.Log;
using Robust.Shared.Players; using Robust.Shared.Players;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
namespace Content.Server.GameObjects namespace Content.Server.GameObjects.Components.Items.Storage
{ {
/// <summary> /// <summary>
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities /// Storage component for containing entities within this one, matches a UI on the client which shows stored entities

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@@ -1,7 +1,7 @@
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
namespace Content.Server.GameObjects namespace Content.Server.GameObjects.Components.Items.Storage
{ {
[RegisterComponent] [RegisterComponent]
public class StoreableComponent : Component public class StoreableComponent : Component

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@@ -24,6 +24,7 @@ using Robust.Shared.Audio;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Server.Interfaces.Chat; using Content.Server.Interfaces.Chat;
using Content.Server.BodySystem; using Content.Server.BodySystem;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.BodySystem; using Content.Shared.BodySystem;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.Components.Power.ApcNetComponents; using Content.Server.GameObjects.Components.Power.ApcNetComponents;

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@@ -2,6 +2,7 @@
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using CannyFastMath; using CannyFastMath;
using Content.Server.GameObjects.Components.Items.Clothing;
using Math = CannyFastMath.Math; using Math = CannyFastMath.Math;
using MathF = CannyFastMath.MathF; using MathF = CannyFastMath.MathF;

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@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Utensil; using Content.Server.GameObjects.Components.Utensil;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility; using Content.Server.Utility;

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@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Nutrition; using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

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@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Access; using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.PDA; using Content.Server.Interfaces.PDA;

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@@ -1,3 +1,4 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Shared.Audio; using Content.Shared.Audio;

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@@ -1,4 +1,5 @@
using System; using System;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents; using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels; using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;

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@@ -1,4 +1,5 @@
using System; using System;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents; using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;

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@@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;

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@@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels; using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio; using Content.Shared.Audio;

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@@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels; using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio; using Content.Shared.Audio;

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@@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels; using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels; using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;

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@@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Projectiles; using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;

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@@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition; using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;

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@@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Construction; using Content.Server.GameObjects.Components.Construction;
using Content.Server.GameObjects.Components.Interactable; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Stack; using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Utility; using Content.Server.Utility;

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@@ -18,6 +18,7 @@ using Robust.Shared.Localization;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Players; using Robust.Shared.Players;
using System; using System;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.EntitySystems namespace Content.Server.GameObjects.EntitySystems

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@@ -1,4 +1,5 @@
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;

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@@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Server.GameObjects.EntitySystemMessages; using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player; using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

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@@ -5,6 +5,7 @@ using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Access; using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Markers; using Content.Server.GameObjects.Components.Markers;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer; using Content.Server.GameObjects.Components.Observer;

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@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.Components.Container; using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystemMessages; using Robust.Server.GameObjects.EntitySystemMessages;

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@@ -1,6 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Interfaces.PDA; using Content.Server.Interfaces.PDA;
using Content.Shared.GameObjects.Components.PDA; using Content.Shared.GameObjects.Components.PDA;