No pointing while sleeping (#10626)
This commit is contained in:
@@ -3,6 +3,7 @@ using Content.Server.Ghost.Components;
|
|||||||
using Content.Server.Players;
|
using Content.Server.Players;
|
||||||
using Content.Server.Pointing.Components;
|
using Content.Server.Pointing.Components;
|
||||||
using Content.Server.Visible;
|
using Content.Server.Visible;
|
||||||
|
using Content.Shared.Bed.Sleep;
|
||||||
using Content.Shared.IdentityManagement;
|
using Content.Shared.IdentityManagement;
|
||||||
using Content.Shared.Input;
|
using Content.Shared.Input;
|
||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
@@ -112,6 +113,11 @@ namespace Content.Server.Pointing.EntitySystems
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (HasComp<SleepingComponent>(player))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (!InRange(player, coords))
|
if (!InRange(player, coords))
|
||||||
{
|
{
|
||||||
player.PopupMessage(Loc.GetString("pointing-system-try-point-cannot-reach"));
|
player.PopupMessage(Loc.GetString("pointing-system-try-point-cannot-reach"));
|
||||||
|
|||||||
Reference in New Issue
Block a user