Localizable craftmenu (#32339)

* Now the name of the target craft items is taken directly from the prototypes

* Deleting unnecessary fields

* Deleting unnecessary fields

* Added suffix field

* Added override via localization keys

* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView

* Fix suffix

* Fix construction ghosts... maybe

* Remove suffix from UI

* Suffixes have been removed from prototypes

* Added a description for the secret door

* Fix search..?

* The Icon field of ConstructionPrototype has been removed

* StackPrototypes used in the construction menu have been localized

* TagConstructionGraphStep used in the construction menu have been localized

* The search bar has been localized

* Fix localization and prototypes

* Recipes are now only loaded when the crafting window is opened.

* Fix crooked merge grid of the crafting menu.

* Localization update

* Fix cyborg graph

* Revert "Recipes are now only loaded when the crafting window is opened."

This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.

* Fix loc

* fix merge

* Fix upstream

* Some of the logic has been moved to Shared

* fix

* Small adjustments

* Very small change

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
Ertanic
2025-05-01 17:21:16 +03:00
committed by GitHub
parent 8d01f90ad2
commit 81507b9d52
125 changed files with 1210 additions and 2476 deletions

View File

@@ -1,5 +1,4 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Stacks;
@@ -16,7 +15,7 @@ public sealed partial class StackPrototype : IPrototype
/// </summary>
/// <remarks>This is a localization string ID.</remarks>
[DataField]
public string Name { get; private set; } = string.Empty;
public LocId Name { get; private set; } = string.Empty;
/// <summary>
/// An icon that will be used to represent this stack type.