Localizable craftmenu (#32339)
* Now the name of the target craft items is taken directly from the prototypes * Deleting unnecessary fields * Deleting unnecessary fields * Added suffix field * Added override via localization keys * My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView * Fix suffix * Fix construction ghosts... maybe * Remove suffix from UI * Suffixes have been removed from prototypes * Added a description for the secret door * Fix search..? * The Icon field of ConstructionPrototype has been removed * StackPrototypes used in the construction menu have been localized * TagConstructionGraphStep used in the construction menu have been localized * The search bar has been localized * Fix localization and prototypes * Recipes are now only loaded when the crafting window is opened. * Fix crooked merge grid of the crafting menu. * Localization update * Fix cyborg graph * Revert "Recipes are now only loaded when the crafting window is opened." This reverts commit 97749483542c2d6272bda16edf49612c69a0761a. * Fix loc * fix merge * Fix upstream * Some of the logic has been moved to Shared * fix * Small adjustments * Very small change --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
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@@ -26,7 +26,7 @@ namespace Content.Shared.Construction.Steps
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("componentName", Component))// Terrible.
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: Loc.GetString(
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"construction-insert-exact-entity",
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("entityName", Name)));
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("entityName", Loc.GetString(Name))));
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}
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}
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}
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