Slight status icons performance improvement. (#18076)
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@@ -35,19 +35,23 @@ public sealed class StatusIconOverlay : Overlay
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var scaleMatrix = Matrix3.CreateScale(new Vector2(1, 1));
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var rotationMatrix = Matrix3.CreateRotation(-eyeRot);
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var query = _entity.AllEntityQueryEnumerator<StatusIconComponent, SpriteComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var comp, out var sprite, out var xform))
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var query = _entity.AllEntityQueryEnumerator<StatusIconComponent, SpriteComponent, TransformComponent, MetaDataComponent>();
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while (query.MoveNext(out var uid, out var comp, out var sprite, out var xform, out var meta))
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{
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if (xform.MapID != args.MapId)
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continue;
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var icons = _statusIcon.GetStatusIcons(uid);
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var icons = _statusIcon.GetStatusIcons(uid, meta);
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if (icons.Count == 0)
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continue;
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var bounds = comp.Bounds ?? sprite.Bounds;
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var worldPos = _transform.GetWorldPosition(xform, xformQuery);
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if (!bounds.Translated(worldPos).Intersects(args.WorldAABB))
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continue;
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var worldMatrix = Matrix3.CreateTranslation(worldPos);
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Matrix3.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
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Matrix3.Multiply(rotationMatrix, scaledWorld, out var matty);
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@@ -53,12 +53,17 @@ public sealed class StatusIconSystem : SharedStatusIconSystem
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_overlay.AddOverlay(new StatusIconOverlay());
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}
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public List<StatusIconData> GetStatusIcons(EntityUid uid)
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public List<StatusIconData> GetStatusIcons(EntityUid uid, MetaDataComponent? meta = null)
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{
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if (!Exists(uid) || Terminating(uid))
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return new();
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var list = new List<StatusIconData>();
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if (!Resolve(uid, ref meta))
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return list;
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var ev = new GetStatusIconsEvent(new());
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if (meta.EntityLifeStage >= EntityLifeStage.Terminating)
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return list;
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var inContainer = (meta.Flags & MetaDataFlags.InContainer) != 0;
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var ev = new GetStatusIconsEvent(list, inContainer);
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RaiseLocalEvent(uid, ref ev);
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return ev.StatusIcons;
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}
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